Quick question regarding talents involving bionic implants. This includes most Explorator talents like Maglev Grace, Luminen Shock, etc as well as more general ones like Logis Implant. These abilities seem contingent on some sort of implant, yet following the rules it seems like merely paying the experience is sufficient to getting the ability. The Mechanicus ones in particular seem to just be granted from above, like Prosanguine and Ferric Lure. Is it the case with Explorators that the Machine Cult just fills them chock full of goodies and then lets them figure out how to use them? Or do they need to be implanted as they go?
Same for more general things like Logis Implant. I'm perfectly fine adding an additional cost, be it in time or Acquisition, for getting the implant done, just like I would have a time cost in getting trained in a lore skill or martial talent, but since this bonus comes from an implant as opposed to training, what's to stop someone just getting the implant, paying for it through Acquisition , and gaining the benefits without needing the talent? We don't need a talent to cover the benefits of a cyber lung. On the other hand, how does simply paying the experience and gaining a new brain implant make sense?