Also, as to the topic of the thread.... (though technically I'm thinking of 'Destruction post Silent Forge')... after testing my two ideas today (Chaos aggro and Orc aggro) I am going to flat out say this:
There are no viable destruction decks in the game right now.
Reclaiming the Fallen makes unit-control strategies irrelevant. Outpost of Tirranoc makes Bolt Thrower fast enough to beat Grimgor decks. Grimgor decks lose to dwarves.
But the main culprit? Mining Tunnels. Card is ridiculously, absurdly broken and without a resource-ramp equivalent, I do not think destruction based decks can be competitive right now.
I would love for anyone to post a destruction list they feel is competitive, but I am pretty much giving up.