I've only played through space combat once, so I'm still getting to grips with the system, but so far Macrobatteries seem wholly ineffective against everything.
Take for example a Ryza Pattern Plasma Battery firing at a basic, non-Void Shielded Jerico-class pilgrim vessel. The maximum damage the Batteries can deal to the Jerico with a single hit is just 2 points of damage (scaling to 8 if the Batteries hit all four times, no so bad, but still highly unlikely). However against any other ship it can effectively do nothing more than possibly scratch some paintwork.
And combining the fire of multiple Batteries is useless if your playing anything that has a weapons capacity of 2 (So basically anything that isn't a Cruiser or Light Cruiser) as, if your opponent has a Void Shield the most you'll be able to do is just burn through that, and then have nothing else left to fire with... Rather disappointing really. Especially if you're playing as a Frigate, whose only option is to take Macrobatteries, leaving their most viable attack option an order of "Raammming Speeeed!!!"
This doesn't seem right to me, is there something massive I'm missing, or is that pretty much how everything works?
). The hardest battles we've had are against a group of small and fast vessels. Although we can deal insane amounts of damage on pretty much anyone coming into our firing arc, just getting our guns to bear is a task in its own.