Hey guys. I'm basically just going through my cards and seeing if there's anything that would come up in a situation where I wouldn't know what the right thing to do is. Here's the first batch of questions, will add more as time goes on. Some may sound noobish, I apologize. Most of these are in relation to the base game... will work through the expansions in the coming days.
1. When you get a skill like Psychology that says add +1 to will checks, does that also include horror checks or is it specific ONLY to will checks? Same question for all other similarly related skills/checks.
2. Flesh Ward. Do you cast this after you’ve taken damage, or do you cast it before taking damage and designate “the source” (a monster) beforehand?
3. Blue Watcher of the Pyramid. Can you lose 2 stamina and discard this card to succeed in combat against any monster? Even the Dunwich Horror?
4. Can you use ‘Silver Key’ to immediately engage an elusive monster as well?
5. Bank Loan: is there any penalty for not being able to discard $1 and you have NO items in your inventory? I know SOME players (I won’t name any names) intentionally trade all their items to another player and try to get a 1 so they can get rid of the card (then get their items traded back to them) but this does seem like cheating… what’s a suitable punishment? If you have no items, you go to jail?
6. Can enchanted jewelry also be used to avoid losing 1 stamina when it’s part of a cost for something?
7. Ruby of R’lyeh: Is this used only for the purposes of actually moving, or can these points be used for tomes as well?
8. Shotgun: Against a monster with Physical Resistance, do 6’s count as 1’s?
9. Can Tomes that require movement points be used at all during the final battle?
10. Items that say “cannot be lost or stolen unless you choose to allow it” are not lost even when you go insane/0 stamina/lost in time and space? And do you count these items as non-existent when discarding half your items, or are these counted as part of the half you’re keeping?
11. The mythos card “Darke’s Carnival Arrives.” Since the Carnival is technically in the town of Arkham, should a “closed” marker be placed on the Darke’s Carnival location in Dunwich?
12. The Terrible Experiment: It says you can chose to fight as many as you want, but is it a free choice, just pick which ever you want to fight, or do you have to make evade checks against all the ones you DON’T fight?
13. Manhunt in Arkham: “All monsters in locations are returned to the cup” does this include monsters standing on open gates? I can’t really think of any other occasion when a monster would be on a location.
14: Sunny and Clear: “if the haunter in darkness is in play, return it to the cup” does this include it being in the outskirts?
15. The Chill of the Grave: “All undead monsters have their toughness increased by 1” does this include for spending purposes? Same goes for the “Things of Darkness” mythos card.
16. Can “The Black Man” monster enter play, or remain in play, if the “The Man in Black” mythos card is drawn? Seems like a weird thematic thing is the Black Man is in two places at once.
17. A Plateau of Leng gate card reads: “The loathsome villagers send out their strongest warrior to fight you in unarmed combat. Pass a Fight (-1) [2] check to defeat him” does the term unarmed imply that you should not use weapons? Or is that the reason it’s a [2] fight check, to balance the fact that you ARE using weapons?
18. If an encounter says that a gate opens (and you are drawn through it) but does not specify that a monster appears, do you place a monster on the board?
) In all seriousness though it doesn't say he can't come into play so he can. Thematically speaking the Black Man actually can be in two places at once being an avatar of Nyarlethotep and all.
(Wait'll you meet Lloigors. Then it becomes silly and TRAGIC.)