A little preamble. I was going to the tournament having played Invasion for a few weeks before, although I bought in and played at Christmas I hadn't played much at all until July and Gencon prep as I call it. I wanted to play an Empire infinite loop I came up with -> Order in Chaos your opponent's deck, Infiltrate them to draw one of the two cards, Order in Chaos your own deck getting back Infiltrate and Order in Chaos, Infiltrate them again, rinse repeat, they never see any 'new' cards in their deck until they run of out discard.
I realized quickly though that I just couldn't build a deck that did that consistently enough and still won games in a competitive environment. As such, I had no idea what I was going to end up with. On Thursday I tested Orcs, and Friday I tested a Jumping Jack Empire deck which won against everything but Bolt Thrower in Teams. I was staying with UFS House, Paul Bittner and Matt Kohls, who were now playing Invasion and Cthulu more than anything. They were both going to run Bolt Thrower, of the Dwarf variety... They wanted me to run Thrower too so that we could 'get it banned' or whatever, just Bolt Throw people to death and have fun with something that should have been errated long ago. Saturday morning, I said to hell with it and after 4 hours of sleep decided to build an Empire Bolt Thrower, prove a bunch of people wrong about Thrower and right about Thrower at the same time (i.e. Empire is best version and Bolt Thrower is broken).
I got to the con at 945 and built my deck between that time and 1040 when I 'started' to submit. I say started because I didn't have a 3rd Bolt Thrower... and I didn't have a 3rd Mining Tunnel (it was missing in action lol). Hata convinced me to go buy them at the dealer hall and in typical last minute fashion I did just that and updated my decklist to include 3 of each, good stuff.
Well, to the guy that asked me just 'what type of players I play against?', after I posted that I run 60 card decks all the time and win almost all the time. My most recent answer - Gencon worlds players are the type I play against, and frankly I was their undefeated King before the top 8. And this is what with (also, an apology is always nice):
Empire Board - 59 cards, Swiss King record 4-0-1 (4 wins and 1 draw), 3rd place finish losing to the overall winner in the semi's.
Units, 4:
2 X Flagellent's (Empire)
2 X Peasants (Empire)
Tactics, 27:
2 X Judgement of Verena (Empire)
2 X Will of the Electors (Empire)
2 X Infiltrate (Empire)
2 X Demolition (Dwarf)
3 X Master Rune of Valaya (Dwarf)
1 X Master Rune of Spite (Dwarf)
3 X Innovation (Neutral)
1 X Reap What's Sown (Neutral)
3 X Order in Chaos (Neutral)
1 X Long Winter (Neutral)
2 X Gifts of Aenarion (High Elf)
3 X Flames of the Phoenix (High Elf)
2 X High Elfs Disdain (High Elf)
Support, 28:
2 X City Gates (Empire)
2 X Runefang of Solland (Empire)
3 X Derricksburg Forge (Empire)
3 X Mining Tunnels (Dwarf)
3 X Contested Village (Neutral)
2 X Contested Stronghold (Neutral)
3 X Warpstone Excavation (Neutral)
3 X Dwarf/High Elf Alliance (Neutral)
2 X Abandoned Mine (Neutral)
2 X Treasure Vaults (Neutral)
3 X Repeater Bolt Thrower (High Elf)
I had never built a Thrower deck before, I had never played one before, I had only read about it here and talked to Matt and Paul about it oh so briefly.
Well there you have it. In every single game I cast Judgement of Verena at least once. It always happened mid to late game, but it was usually - will, will, demo, verena - or - will, order in chaos, draw, will, verena - or - will, demo, winter, order in chaos, draw, winter, verena... you get the jist of it.
Basically, I would survive with fogs, greatly outbuild (except against Tim and his mega demos/burns), and then knock down for the count with verena. Sometimes I looped Verena for turns as I continued to setup enough cash to Bolt Throw, sometimes I didn't need to.
I built the deck to have the faster start, either unit + runefang, Derricksburg + other 2 cost, or just Mining Tunnels for 3... All usually put me ahead.
Almost always I'd Repeater with like 10 or less cards in my deck remaining (rounds 1 and 2 all 3 Throwers were in the last 10 cards of my deck), sometimes I Verena'd my own quest zone to stop from decking myself.
My deck provided me a hell of a lot of control over when to play things and to recur them. Everyone knows about Abondoned Mine and Developments, City Gates made my options mid to late game practically innumerable.
The units were always key to my sucess, whether they were soaking an early 3/4 damage, or just there to reduce my tactic cost to zero/2/3 (with runefang onto them) instead of costing 4/5/6/7 (high elf tactics without loyalty out...)
The deck is pretty much a gross toolbox all leading to mass destruction with verena, or mean card draw stoppage with infiltrate looping, or just survival->thrower.
I really enjoyed playing it, even though it was thrower, granted I love games where I have to really think and manipulate my deck, draw, and resources to find and achieve mass combos (development moves/removal and verena in this case).
I knew my deck had the best matchup against thrower in the meta (at least I thought it did, Tim's probably even a bit better). Reason being all I had to do was build to a midgame combo with Verena such that all the dvelopmetns moved into the battlefield and all the money earning options are destroyed. Just ask Matt Kohls what I mean, even after the worst start possible against him (no playable cards for 4 turns) I still came back and did that too him... I moved 8 or 9 devs from his Kingdom zone to his battlefield and cast Verena mid game.
Not an easy deck to play, but hella fun nonetheless. Any questions, ask away!
- dut