Gen Con happened this weekend and if you hadn't guessed by the FFG website it was a really big deal for 40k Roleplay and Fantasy Flight in general. They had all the dev's in attendance and each one gave a seminar (Ross gave multiple on Deathwatch). My group plays Dark Heresy most of the time (but we use all the books) and we even sat in on a couple of demo's Mack did of the Space Hulk card game and Horus Heresy. He sold us on both but unfortunately the card game was sold out.
So between his seminar and our two demo's we pumped him for information from multiple angles of attack. We took a bunch of pictures and under the guise of photographing the game we even took some video. So here is what we were able to get out of him along with some general impressions.
- Every time we mentioned a book title he got visibly excited. He smiled, nodded while we talked and engaged us, asking about what we hoped to see, commenting on what we said and asked us a lot of questions to our questions. He didn't do this as a dodge though.
- He was very up front if he just couldn't answer. His go to phrase was "I can't speculate on the future of things we haven't announced. The warp is fickle and I'd hate to get you excited about something that changes". This became a little game for my group and many of his answers were simply prefaced with "The Warp is Fickle".
- His seminar was great. We didn't get a lot of new information but he did clarify a lot of things.
- He really likes the cover for Blood of Martyrs".
- We asked if Grey Knights would be playable with Daemon Hunter and if so would they be compatible with Deathwatch. He told a funny story about how Grey Knights were in an odd spot, the theme wise went very well with Dark Heresy but were space marines and needed to feel that way. When he took over Dark Heresy there was a discussion about Grey Knights and he basically called dibs because he loves them so much. He never said "yes they are playable" but he talked about the concept as if that were the only way they would be presented.
- When asked about metaplot and the adventure series he said that it was a tight rope to walk. GM's should never feel like their stories are being destroyed by the metaplot. He also feels that a published adventure trilogy should be "totally epic." Adventures going forward will make sure to point out major players from other books and tell you where you can find them. They will also give you optional swap outs (in case you've used those characters) and will contain advice for the GM's from playtesting.
- He cleared up a BIG misconception about how the Holy Ordo's operate. Apparently an Ordo Xenos Inquisitor will hunt down daemons. He MIGHT turn that over to a trusted Ordo Malleus ally but might as likely hunt it down himself. The Holy Ordo's are where Inquisitors get their resources, training, allies and support network. That network is designed for a specefic thing but no Inquisitor will let Heresy or daemonic incursions happen just because they aren't the right Ordo.
- The Sisters of Battle are the chamber militant for the Ecclesiarchy and NOT the Ordo Hereticus. Some of these might be a no-brainer for you guys but it was a huge "OH" moment for me.
- He thinks that Inquisitors would arm their acolytes instead of making them buy everything themselves. He thinks the money is really only spent on "non-standard" gear or "best craftsmanship". He allows his players to get gear from their Inquisitor if they are qualified to use it. He doesn't like a player with "Weapon Training Flame" sitting around saving up for a Flamer.
- When asked how a GM would balance for that he talked about a level one character with a Bolter and Power armor and how it looks over powered at first glance but rank 1 only lasts 1 game session. A lot of careers can get powerful gear quickly (like clerics or nobles) and that the iconic gear was really important to the feel of 40k. To that end he presented a few tricks to challenge players where the group has varying gear levels and how to equalize things to make everyone feel like they had a "moment in the light".
- He is apparently playing an Ordo Xenos Inquisitor in a Deathwatch game and loving it. He had some hilarious stories to tell about his Rogue Trader Seneschal as well.
- That man LOVES the Imperial Guard and can list way to many regiments.
- When asked if vehicle rules for Dark Heresy would be the same as the ones from Rogue Trader he said "The warp is fickle." We all got scared and he clarified that Sam (rogue trader dev) did a great job with those. The games are a family and it would be odd if the Dark Heresy rules were vastly different. He might add to the rules to account for new things that weren't in RT but that baring something big he didn't forsee himself re-building them from the ground up.
We asked about vehicles (like a Chimera) if those would come out soon or if we had to wait for Only War. He gave us some great ideas on how to handle vehicles using the RT rules by making up stats we felt were right and then transitioning into the new stats. Basically explain any differences by as local to the vehicle. He used the example of real life tank guys, they know the little things about their tank that are different from others. Different Chimera's from different forge worlds might be slightly different.
- We asked about a tech-priest book. He didn't say "no" but instead clarified that he didn't see the current like up as "career books" but instead he thought of them as "chunks of the game background that were highly likely to interest certain careers". He wants every book to interest every player.
- He loves CSI and did a hilarious "glasses on and off" bit when talking about Book of Judgement.
- He did a whole "Look at your RPG now look at me now back to your rpg" gag when he had technical difficulty with his projector during the seminar.
Wow, now I sound like a stalker. Chatting with him and the other 40k devs totally made my con. It was exhausting to watch him give demo's of games. I hope he brings that energy to making books.