All right, finally had our first encounter at sea, and all in all, I rather liked the idea and even the execution. Did have a few questions though:
1) The ships start with their ends to the back of the map, however if the sea drift is pushing directly back, then the ship could "flee" on the first turn, right?
2) Some cannons have knockback. On the first turn, the heroes hit the Leader of the ship and knocked him back off the map (i.e. I was foolish enough to put the leader at the captain's wheel of the ship, they shot him and knocked him off the rear of the ship, which also happened to be the rear of the map). This was played correctly, yes? To prevent this, no one should line up that close to the rear of the ship on the first turn?
3) When a ship is ambushed, the OL goes first. After the OL's turn, all the "end round" activity should happen, right? Sailing and water drift. So sailing will happen one time before the heroes have a chance to move, correct?
4) Swinging on the rope, if you land in deep water, do you also have to pay the fatigue penalties? Also, the rope is a "station", so only one hero per turn can use it?
5) Speaking of deep water fatigue penalties, what was the consensus on varying armor such as the Wizard's Robe? (i.e. +0 for melee, +2 for ranged/magic)
6) If a boat covers the whirlpool, does it still suck creatures in? Or I guess to the boat and there they stop?
All in all, we rather enjoyed the ship-to-ship combat and can't wait for it to happen again. The heroes are starting to understand /why/ certain ship upgrades are important and they've boughten 2 more cannons to help. We ended up having two encounters, one a green encounter, the other was the heroes attacking the Siren. Yes, I can see why some players feel the Siren /can/ be undefeatable since a wussy OL could send her to the corner of a map and just have the skeletons (exploding in my case) go kill the heroes and she's perfectly safe, however that's just a pansy way to play.
The fight was a rather good one. We had rocks and a whirlpool on the location card we drew, and I kept the Siren protected behind the rocks. Trenloe fell to the Siren's call and ran out into the water but was killed by skeletons before he drowned. Runemaster Thorn did a surprise launch, drank a power potion, but missed! and then died. Corbin stayed on the boat fending off skeletons while the ranger with Skye the familiar (can't remember his name) kept picking off skeletons trying to see the siren but never coming into LOS, that is until the end. I put her around the corner of one rock safe from LOS but forgot about the sails and no drift. The 3 spaces moving forward brought the ranger into LOS and he hit her with his webbed weapon (claws or something). That stuck her in place. Fortunately the skeletons killed the ranger that turn. The last turn, in a desperate grasp, Corbin swung out next to the Siren and ended up killing her!
It was a rather tense fight and one all the players really enjoyed. Lessons learned on both sides and we can't wait for the next session
-shnar