a few quick questions... ok maybe not a few....

By cartoonsniper, in Arkham Horror Second Edition

Hey guys, played a few games over the weekend and these came up.

1. How many retainers can you have? just one (like curses and blessings) or multiples, and if more than one, do you roll for each? (i assumed you could, and did roll for each).

2. Say a player has 2 "Will +1" skills, and pays 1 clue token. that gives 3 bonus rolls right?

3. If a player is in a location with a monster they know they can't beat or evade, can they just wait there and not fight it while another player makes his way there on the next turn, or must they interact with it. i.e. player A is in the general store and the hound of tindalos (sp?) shows up, it will take all of the other players 2 turns to get there due to monsters in the streets (we rarely had high sneak til this came up). can he just wait it out or does he have to make in evade just to to not get attacked. (i said he didn't have too and likened the situation to a scooby doo episode, where you are constantly chased but not caught, nor can you leave cause you haven't fully given said monster the slip but he's not trying to eat you yet.)

4. If you try and evade a street with 3 monsters in it and fail on the first monster, do they ALL attack you? Or just the one you failed on giving you the choice to fight the other or end your movement there.

5. If you have a shotgun, 2 rifles, and 2 allies, you can't give your allies said rifles while you man the shotgun to go on some kind of crazy gun toting rampage even though the sound logic of each ally having an extra set of hands and (as quote by the player asking) "they follow me where ever I go, they both combat orientated allies so it's not like they'd be hiding behind a little girl and we're all in the same car so it's not like we split up at anytime!" (He was amanda and the deputy).

6. Can you still use the Flute of the Elder Gods even if it would knock you out/drive you insane/devour you like you can with an elder sign?

7. The only penalty for getting devoured is starting a new character unless it's during the final battle?

8. Does the Flute of the Elder Gods only kill all monsters in the location your are in (i.e. the police station, or river docks) or does it kill off everything in the neighborhood (uptown and locations associated with uptown streets)?

I think that was all of them, thanks guys

1. How many retainers can you have? just one (like curses and blessings) or multiples, and if more than one, do you roll for each? (i assumed you could, and did roll for each).

Just like blessings and curses you can only have one. However, the turn after you receive a special card, you do not roll a die in upkeep to see if you lose it. If you get another such card (a second retainer, another blessing when you are already blessed, etc.) then you do not get an actual second card. You keep the one you have and do not roll in upkeep on the next turn as if it were brand new.

2. Say a player has 2 "Will +1" skills, and pays 1 clue token. that gives 3 bonus rolls right?

Correct. The bonuses from skills do stack.

3. If a player is in a location with a monster they know they can't beat or evade, can they just wait there and not fight it while another player makes his way there on the next turn, or must they interact with it. i.e. player A is in the general store and the hound of tindalos (sp?) shows up, it will take all of the other players 2 turns to get there due to monsters in the streets (we rarely had high sneak til this came up). can he just wait it out or does he have to make in evade just to to not get attacked. (i said he didn't have too and likened the situation to a scooby doo episode, where you are constantly chased but not caught, nor can you leave cause you haven't fully given said monster the slip but he's not trying to eat you yet.)

During the Arkham Movement phase, you must deal with any monster in a location whenever you try to leave or end your turn in that location. So the Hound of Tindalos at the general store would have to be evaded by Player A every turn if they wanted to stay at the store and did not want to fight.

4. If you try and evade a street with 3 monsters in it and fail on the first monster, do they ALL attack you? Or just the one you failed on giving you the choice to fight the other or end your movement there.

No, all monsters are dealt with individually in the order decided by the player. So missing the evade on one just means that specific monster hits you and then faces you in combat. Once that combat is over (by killing it or fleeing), you then take on the next monster of your choice by either evading, or entering combat.

5. If you have a shotgun, 2 rifles, and 2 allies, you can't give your allies said rifles while you man the shotgun to go on some kind of crazy gun toting rampage even though the sound logic of each ally having an extra set of hands and (as quote by the player asking) "they follow me where ever I go, they both combat orientated allies so it's not like they'd be hiding behind a little girl and we're all in the same car so it's not like we split up at anytime!" (He was amanda and the deputy).

The only bonus from allies are what is printed on the card. They would only help in combat if their printed bonus is a fight or combat bonus. Think of them as a more powerful skill.

6. Can you still use the Flute of the Elder Gods even if it would knock you out/drive you insane/devour you like you can with an elder sign?

Yes, the flute tells you to lose 3 sanity and stamina, not spend it. Because it is not a cost to use, but damage from use, you can use it and go insane/unconscious/devoured.

7. The only penalty for getting devoured is starting a new character unless it's during the final battle?

That character also loses all equipment, skills, and clues. The only thing that get transferred to the new character are monster and gate trophies. And if you are using relationship cards (from Lurker at the Threshold), you lose the relationship to the person on both the left and right of you and new ones do not go in their place.

8. Does the Flute of the Elder Gods only kill all monsters in the location your are in (i.e. the police station, or river docks) or does it kill off everything in the neighborhood (uptown and locations associated with uptown streets)?

Only in the exact location (or street) you are in, not the entire neighborhood.

DoomTurtle said:

7. The only penalty for getting devoured is starting a new character unless it's during the final battle?

That character also loses all equipment, skills, and clues. The only thing that get transferred to the new character are monster and gate trophies. And if you are using relationship cards (from Lurker at the Threshold), you lose the relationship to the person on both the left and right of you and new ones do not go in their place.

Losing the equipment skills and clues figured happened since the new character comes with a fresh batch, but i didn't think we got to keep trophies... well that's awesome! thanks for the answers