Manit0u said:
Just some things I'm interested in.
Wouldn't cards like Performance Artist (to stop the birds), Patsy (to remove tokens), Hard Case (to exhaust back), Panic (mass exhaustion), Get on Yer Feet! (surprise surprise) and the like slow this type of deck enough to bring it into mid-game, where it wouldn't shine so much?
That's just theorycrafting here, but still...
You could add DOA, sacrificial offerings (to destroy or wound cards cost 1), Richard III, tear gas, Steahtly Zoog, Bound and Gagged, misinformation to remove tokens. Titled collector, Damped light to add cost for the Endless Interrogation for example. Silver key works well also with the 70's steps.
The bifaction Cthulhu/syndicat works well, you have cards to wound/destroy, cards which can have effect even exhausted (ex: clover torch singer), cards to destroy/steal locations. But with a such deck, you play a lot of card each turn to block the opponent rush, so you need to draw again and again (Want Ads and the Yuggoth Contract could help you).
The real problem is the Endless interrogation, there are not enough cards to deal with or you must play an Hastur Cancel/Disrupt deck (and so have tournaments with always the same decks and the winner is the guy who begins the round, funny isn't it ?). Titled collector can work also.
You have the Hermit, Blackmoor, and the Gate. Those cards in and of itself can win you the game. I think out of the 3 games I won out of 5 I won 2 by grinding and 1 with actual stories. i can have a decklist for you guys tonight but I have to write a paper and I'm procrastinating, but check out Yog for real.