Rat Patrol Question

By player674990, in Tide of Iron

Anyone lucky enough to peruse the new Designer Series and drop their jaw at the use of Machine Gun squads with specializations? Yeow!

However, each division has 3 squad bases with 4 specializations... um... do we just pick and choose what we want? Also, the figures in division two add up to 2 squad bases...

Really want to play this this weekend, but am unsure on how to proceed...

When you posted this I was away from my book on Holiday. Now that I've had a chance to look it over I guess I have the exact same questions as you.

From reading the notes and the background of it I understand what they were trying to do with the british setup but it does seem to have gone through a partial editing and is somewhat incomplete.

There's also some logic issues with the German setup as well. With division 1, I can't think of anyone who would (want to) combine a machine gun with a mortar crew but if you don't then you lose out on one of the anti-tank specializations. This of course can be skirted if you're only playing two player, so I guess that makes this very much a two player scenario.

I like the premise of the scenario but like you I'm not sure how to actually go about setting it up properly to play.

I just played this scenario and what I did was reduce the number of recon tokens for the British to one a piece and then reduced the number of squad bases for division two British. It worked out well and was a really fun scenario.

There is also a problem with the first scenario. How do you get command points?? Heavy card turnout and selection with no points??

This is kind of disappointing. The Designer's book is supposed to represent the "cream of the crop", both in designers and scenarios. Bad scenarios, IMHO, almost killed the initial release, and if these problems continue FFG may send a great game to an early grave.

There are also numerous small editing errors throughout the text. I realize it's nearly impossible to send a product to press without some mistakes, but the book is rife with small errors. Corey's intro is the first that comes to mind - I seem to remember extra and/or missing words within the text.

(And the incorrect Armor values for the Stug and Jagdpanzer in the Normandy set was also a major error. Those folks who don't check the sites regularly may never know.)

I've read the history and background for most of the scenarios, but not the scenarios themselves. I'll have to delve into them a little deeper tonight.

In the "things that make you go hmm" column I happened to see this thread on BGG in which the scenario designer comments. The interesting part is the OPs play review that basicly says he used all of the bases but only partially filled them.

Now, we all know that the rules on page 8 tell us that you must always build full squads. However, this scenario breaks so many other "rules", I wonder how it plays to break that one as well.