Clamatius said:
Re: "neutral capital" mechanic. Here's an idea.
You could make it count as if there were a <race> card in each zone, as far as the cards were concerned. For example, Greyseer would get +1, Deathmaster would kill things as if there were 1 more Skaven in play than normal, and Loqtza would zap for 1 more damage than normal.
Nah I am okay with Deathmaster right where he is...no more buffs to skaven lol.
Here is my two cents guys. Skaven have died down to be infrequent in packs. Not as many anymore. Yet the new factions get 3-5 cards a month. Neutrals being less frequent allows the designers to make the core factions balance and adapt to the new races joining the game.
I think Wood elves should be in the next cycle. They take advantage of being scouts/hunters with abilities that trigger when opponents cards enter discard from hand. Maybe the next box could include Ogres and Bretonnians.
LEAVE TOMB KINGS OUT!! They are neither order or destruction, in fact they are like Pandoras box, the ark, or the rewaking of the mummy from the stories and movies. Last thing this game needs is caskets of souls.
The game is fine...you guys love to cry for fixes ... that is until I link a new pic of an upcoming card or a major box set is announced lol. Just calm down. Seriously think about how many cards each side gets per battle pack to make up the balance for any one OP card in the last cycle.
The only change I would like to see in the game is a once per game ability on each capital then capital is flipped over to other side where the ability is greyed out.
...shoot me.
And...SHOCKER!!..so do my friends. 
