dormouse
/note to everybody : anybody could find the core tought in bold if lazy to read the whole post/
I can agree with one thing what others mentioned :
It's the designers intention or not, players clearly don't like if there is only one or two decks are really competitive in a card game... and, regardless what the developers want, it's the players who play the money.
- First a tournament with 2 or 3 different decks is boring
- Second if even those decks using the same cards in 40% it's even more dull
- It makes the fans of the other factions annoyed (in this case at least 2/3 of the player base)
- Even HE fan's in our area not really happy with BT as the "HE deck" as it's really don't feel elvish for sure (even more annoyed players)
- As I see even players who play BT says it's broken, and need a fix...
In MtG in example there are valid competitive cards which appear in at least multicolored decks for all colors. If even 1 color get regulary shafted whining (rightfully) started at the player community, as for example when black was almost unusable (except 2 cards, one of them not really "feeling" black) for some time. Now, W:I has 3 out of 6 "colors" which are uncompetive, and it's already promised by the developers that the already strong factions gets more support in the next 4 month !!! Ridicolous.
When BU faeries was highly dominant in MtG (about 60% in Worlds, and in local tournament too if my memory is not mistaken) for a time I remember everybody was happy when it was rotated out of Standard. Why ? Because even competitive players wanted something more intuitive than a single deck dominated metagame with 2 out of 3 mach as a mirrormatch.
Currently in W:I :
- destruction overall is higly lacking in resource management and effective mass-control
- chaos is extint as a playable race... they only strenght are cards-which-deal-with-units ... in a playing field 50% dominated by a completely unitless deck, and the 50% a deck with better resources, more effective/cheaper units, and almost as good unit removal
- DE has some unit removal, and discard... but discard not as strong if your opponent draw 2-3 cards if he place a development, and could speed up a good quest zone / kingdom zone far before you
- orcs have control elements, but many of them are highly costed (compare Snotling Saboteur to Rodirck's Raiders)
- HE units are not used even in a deck with HE capital... none of them yet. Even for casual they are almost unused.
I would not call this a base for healthy metagame.
First, it was a game with small inbalances, then it become something more (skavens), and now we have 2 over the top decks and a whole unplayable faction. Maybe it's not the direction of development what many of us waited for when we purchased our firts Core Sets.
Locally, we had a tournament in every month in the beggining... now we hadn't for quite a long time, and we don't even plan one. Simply speaking, it wouldn't be enjoyable at all.
In the old days when I opened a new BP it was a great feeling... I was rushed with ideas for at least 3-4 out of 6 factions based on the cards. Now ? I look at the cards if there is anything to help destro decks... and then I turn to adjust my dwarwes even more. It was fun for 2-3 month, but it's getting really boring. If I'm lucky maybe I adjust some casual deck too, like DE or Orc control.