ellindar said:
One of the most popular card games there was, was the original Star Wars CCG. Why? You could play as dark or light side.
True, but there were limitations. More on those in a bit.
So here a developer has the chance to make a new lord of the rings in which they could FINALLY make a LOTR game that could give you Light against Dark and instead they choose to do ANOTHER **** cooperative LOTR???
Perhaps your definition of cooperative game differs from mine...but neither ICE's METW or Decipher's LOTR were true cooperative games. While it is true that, no matter which player won the game, good always triumphed over evil; however both of the aforementioned games were very much player vs. player as opposed to players vs. game.
Why do people constantly keep doing this with LOTR?
While I don't have an answer for you I do have a couple of guesses, one of which focuses on the theme of the license. In the books good won out over evil; and it may well be the wish of the Tolkien Estate puts some sort of restriction on the license to ensure that games reflect that outcome.
More likely, Fantasy Flight Games saw an unfulfilled niche in the market and decided that LotR would be a good fit.
I played this at GenCon by the way, and why the mechanics are fine, the coopertive play again leads to sheer boredom. We left extremely let down.Then this game is clearly not for you. Luckily there other plenty of other games out there. Even ones where you get to play the bad guys! (If you'd like to play a deck where you get to lead some orc-like creatures I highly suggest you check out the Nothrog Faction of the Warlord CCG. (www.warlordccg.com)
As for the original Star Wars CCG (and I guess the same could be said for all of them...Young Jedi, Jedi Knights, and WotC's version) one thing that I always found limited was that every game was Light Side vs. Dark Side. But that again was a limitation founded on the intellectual property itself and was likely unavoidable.
As for the LotR LCG....I (and others) anxiously await its release and I applaud FFG for taking a unique idea (LCGs) and taking it one step further into the realm of cooperative play.


