I'm the unfortunate player stuck with the invaders in our club and since the game is far from balanced my friends keep bending the rules at their whim. so i'd like to ask you to clarify a few things
there's a hint about closing doors on figures occupying a single space (the hint being in the rules that you cannot close doors on large figures). to me it's rather obvious that whoever is caught by the closing doors is dead but my friends disagree ... they say you either can't close doors on ppl or they get pushed out of the way
i'm not sure if i need 6 victory points (kills / deck rehashes) on a single level or all levels combined if we are playing the whole game not just scenarios
on lv2 there's a room with the lights off and the scenarios says i should not reveal the enemies they can't see (the sight range being 4 squares). i read somewhere that as soon as a zone is revealed all the invaders in that zone are in play. how do i move the invisible ones? i used health markers as blips but that still leaves movement of 2/4 space invaders open to interpretation
if a hell knight kills a marine does he get to move the location from which the 8-16 spaces are to be calculated or not? (on lv1 in the last room marine dies 8 spaces from the wall with the red door, if hell knight can push the corpse closer to the wall the marines can't escape by death if it can't it's very hard to take advantage of the superior firepower)
if marine rolls X on red or yellow dice and rolls an ammunition icon on the second roll to determine whether the weapon is destroyed, does he lose the ammo? the errata / faq seems to suggest so but like i said my marines are grasping @ straws
i would also like to get a confirmation on this one .. the assassin marine ability allows the marine to see through objects / ppl. can i still spawn enemies behind obstacles since the description says "during fight"
if i use the close quarters invader event card can the marine decide to switch to fist? since the card can only be used if the marine is reaching for a ranged weapon
i hope i haven't missed the answers to these... i read the errata/faq and a few pages of the forum