** WARNING! THIS POST IS RATHER LONG AND WITH IMAGES **
Ok, I am back from GenCon! I had an extraordinary amount of fun. Of course, I haven’t been to a gaming convention in about 15 years.
I arrived Wednesday afternoon and my dad (who is an old-school gamer) wandered around checking out the various venues and picking up Will Call tickets.
Thursday morning was similar as we looked at the various gaming rooms (mostly boardgames).
Finally, 10am the Exhibition Hall opened and I headed over to the FFG area to see Jay Little. I said hi and we talked for a few minutes. Little did I know that this was going to be the only time I would have to speak with Jay during Hall hours. We talked for about 15 minutes before people began stopping by to ask about WFRP. I left Jay to start his spiel while I went to buy stuff from the FFG booth. (Signs of Faith, Into the Storm, Arkham Horror minis, and Space Hulk:Death Angel card game, if you’re interested). With products in hand, I got into the Deathwatch line about 10:30am, for the 12 noon sales start. I was still like the 30th person in line.
FFG’s demo area. It was Big, and constantly busy throughout the convention, from what I could tell.
Those pictures were taken while I was in line for Deathwatch.
Various photos of Jay demoing and explaining the new WFRP to packed tables throughout the convention.
FFG also had a room for their boardgames, where I spent a large portion of my time watch or trying various games like Descent, Starcraft, Tannhauser, etc.
I don’t know how many people know this, but I am the lead for a WFRP playtest group. It turns out, FFG had some extra seats for the Ennie awards on Friday night (of which FFG products, WFRP and Into the Storm in particular were nominated several times) and Jay was wonderful enough to invite me to come along and sit with the FFG folks.
I was introduced to Ross, Sam, Zoe, etc, and also Dan who is Jay’s main co-conspirator on WFRP. I was happy to meet them all, and everyone was very nice to little old me.
Here’s the FFG crew sitting in the front row. The empty seat next to Jay (umm… yes, that *is* a beer in his hand) is where I was sitting. FFG won 2nd as Best Publisher of the Year. Considering the field of nominees, it was a slightly unexpected (but well-deserved) win.
(again, I apologize for the crappy photos) Jay giving a spontaneous, but well deserved, acceptance speech for FFG.
Finally, and probably of most importance to everyone …
Saturday afternoon Jay gave the “Small but Vicious Seminar”, which gave information about the next years worth of WFRP products.
Again, please excuse the crappy photos. I’m not very good with my camera, so I’m sure I didn’t get the setting optimal for the room/lighting. I tried to take a pic of each of the slides. I’ll add notes after slides about that slide.
First up is Signs of Faith. Available at Gencon, it’s the newest supplement. It includes priests for the remaining human deities, as well as leveling them to Rank 3. (I purchased it, but haven’t opening it as yet.) Also included is information about Nurgle, his followers, and disease. The disease mechanics are excellent. A disease card gets placed into one of the PC’s (or even a pet’s, or Party’s) talent slots. While there, it disables that slot. Ick! Additionally, a disease can gain “symptoms”, thereby becoming worse and adding additional negative effects on a player. Even better (or worse for the players), if the Severity total of a disease+all its symptom cards ever is greater than a PC’s Wound threshold the PC will die. Ouch! Diseases are pretty nasty for a variety of reasons. Very cool, IMO.
Creature Guide! A hardcover book that includes all the information for all the monsters released up to Signs of Faith. Additionally, there are some new monsters introduced. It is the only one fo the 3 new hardcover books to have an real new information in it.
The Creature Vault. It has a lot of stuff. Firstly, it has large party/organization type cards. These are used for Groups of similar-type monsters. For example, the card in the picture is for Greenskins. The top track is for their Waaagh! And the bottom for their Morale. Every monster group category (Beast, Dark Elves, Greenskins, etc) has their own card. There are a couple exceptions, like the Skaven, who get a couple cards based on clan (Skyre, Pestilens, etc). Additionally, every monster Action printed so far has been reproduced as a separate Card. These cards include both a Red and Green side, in case a GM wishes to alter a monsters default stance.
The Creature Vault also introduces Monster Cards! Yes, each monster has its own card. These little beauties are crammed full of information, yet look to remain very pretty. I’m not sure how well you can see the photo, but showing as example are the Griffon and Witch Elf
Looking at the Witch Elf, we can (hopefully) see the anatomy of the new cards. Top left is the Threat value. Top right is the Wound Threshold. Along the left side are the stats, and along the right side FFG has broken out the default Damage/Defense/Soak value out of the stat block. Below those is an icon, that for the Witch Elf, matches the Melee Action Card symbol. This icon informs the GM was type of additional action card, should the GM desire, to add to the monster’s abilities. Below that is a bunch of text, using mostly keywords, for special abilities (which can be referenced in the Creature Guide). Left of that is the stance, and at the bottom of the card are the handy A/C/E values. Lots of stuff, but nicely layed out IMO, and still room for some very nice artwork.
Player’s Guide. The only “new” information it has is an ability to use percentile dice to generate a race/career. Other than that, the guide is a hardcover compilation of errata and additional examples of all the player material. The book also contains charts of all the current Action Cards available to the players. Also, there is a detailed example of character creation, and other examples to make rules clearer.
The Player’s Vault has all the goodness (and more) needed to add an additional player to the game. Career standups, a copy of the action cards available to PCs, careers, talents, etc. This does not include any dice.
GM’s Guide. It is hardcover as well, consolidating all the GM rules from all the supplements, which includes Corruption and Disease. It has percentile charts so GMs, should they desire, can roll percentiles to determine Criticals, Insanities, Diseases, etc. if they don’t want to use the cards. Again, it doesn’t really have anything new, merely clarifications and errata and consolidation of things from all the supplements. One clarification to note: The intent of Healing is that each healing action can only be used once per day per person. So, First Aid can only be used (successfully) once per day. Splints and Bandages can only be used once per day. A particular Shallyan healing blessing can only be used once per day, etc. (all per person, obviously). IIRC, Jay mentioned that Signs of Faith has information regarding priests “spamming” blessings, and possible negative represussions for doing so (such as being ignored by the diety, ie, NO blessings work).
GM Vault. Tokens, location cards, cards for critical, insanities, diseases, etc. Also, I believe that Jay said it included specific standups for the adventure An Eye For An Eye. The GM’s vault does include 12 dice, although which ones were not specified.
The Witch’s Song! An adventure expected to take 4-6 sessions. Jay mentioned, tongue in cheek, that he heard it was rumored that it might have something to do with Hedge Magic or Lesser Magic. Also, it takes place near Marienburg, and most likely contains information/background on that area.
Omens of War = Khorne! Here’s the things Jay mention are planned for this:
- It is military focused.
- Khorne & followers
- Complete adventure
- Background & history of the Old World/Empire focused on War and warfare. So, important battles, etc.
- Knightly orders
- Mounted Combat (mount information not available at this time)
- Add military careers
- Permanent injuries
Black Fire Pass is the supplement hinted at with the Journey to Black Fire Pass demo. It is dwarf focused. Jay shied away from calling it the Dwarf Guide, saying that the WFB Dwarf Army book is what he considers the definitive Dwarf Guide. That said, it will show the Pass as seen through Dwarf eyes, it will have about 10 new careers (mostly dwarf based), dwarf tech and dwarf runes as well.
What could possibly be next?
Aha! Some cool artwork related to Slaneesh, completing the last of the four Chaos Gods. No actual details available on it, however.
And there you have it! That’s about everything I remember, although Jay is welcome to add further details if I missed anything! 
I'm sure that FFG will be posting a video of the seminar shortly, so you can see it in better color and more active than my few poorly pictured notes. Feel free to ask questions, and I will answer as best that I can.




I'll try to look at it in the next day or two and put up some info. 