GenCon Worlds Semi-report

By guest468638, in Warhammer: Invasion The Card Game

There is another real tournament: Stahleck Invasion, the European Championship: http://eaglecard.org/tourneyofstahleck/invasion.html (and this on a castle at the rhine)

And the German Championship by Heidelberger (which you have to quailify for at tournaments throughout Germany ) with finals at Essen.

"My only problem with sideboards remains that it requires three-game matches, which I still don't see as realistic when there are slow decks in the meta. Especially with the tiebreaker situation where it is right now..."

Ok, I do kind of agree with this. I'd probably prefer 1 game match, but with the current 3 game match format I'd like sideboarding.

TL

Clamatius said:

Straight up changing the Rangers from Forced to Action doesn't work terribly well in the current rules set. This is why Altar of Khaine was changed from Action to a replacement ability - it didn't really work properly as worded. If you were to re-template it so it pings at Action speed instead of triggering off costs, I think you'd have to do it like something like this:

Quest. Action: deal 1 damage to target unit or capital. You may play this action only after one of your other {dwarf} units enters your discard pile this phase and only once for each of those units.

There's probably a more concise wording there somewhere - but note that it does mean that you can play the action at any point in the phase after one of your dwarves dies.

I'm a little late to this party, but I do love me some rules questions, so I was wondering why Dwarf Rangers being an Action, rather than forced, will solve this problem? It seems to me that you would just trigger the Action, resolve it, repeat. If your opponent attempts to mess with it, you just trigger it again in reaction (like bolt thrower). Is it helpful just because the Ranger is harder to trigger on demand?

Also, I was wondering when Altar of Khaine was changed from Action to replacement. There are no mentions of it in either FAQ, at least that I could find.

Let's say you sacrifice a slayer of KK to kill an attacking unit that also has a sacrifice ability... The slayer ability goes on the stack and the FORCED dwarf ranger ability triggers and goes on the stack. Now the forced ability cannot be responed to, so the stack is final and resolve LIFO. Dwarf Ranger deals a damage; attacking unit is destroyed and it never had the opportunity to respond to the slayer.

It basically turns any Action that involves a dwarf dying into a FORCED that cannot be responded to.

Entropy42 said:

I'm a little late to this party, but I do love me some rules questions, so I was wondering why Dwarf Rangers being an Action, rather than forced, will solve this problem? It seems to me that you would just trigger the Action, resolve it, repeat. If your opponent attempts to mess with it, you just trigger it again in reaction (like bolt thrower). Is it helpful just because the Ranger is harder to trigger on demand?

Also, I was wondering when Altar of Khaine was changed from Action to replacement. There are no mentions of it in either FAQ, at least that I could find.

Honestly, I don't think that there is a serious problem with the Rangers at this point at all in terms of being OP because the combo is so much more fragile.

As for the Altar, check FAQ 1.1. It is errata'd to read "Kingdom. If one of your units would be destroyed, you may spend 1 resource to instead return it to your hand."

f7eleven said:

Let's say you sacrifice a slayer of KK to kill an attacking unit that also has a sacrifice ability... The slayer ability goes on the stack and the FORCED dwarf ranger ability triggers and goes on the stack. Now the forced ability cannot be responed to, so the stack is final and resolve LIFO. Dwarf Ranger deals a damage; attacking unit is destroyed and it never had the opportunity to respond to the slayer.

It basically turns any Action that involves a dwarf dying into a FORCED that cannot be responded to.

It probably would not change anything but the Forced Effect is not going on the stack (at least the rules say nothing about it (or I have not read the important sentence)).

Clamatius said:

It's more that it doesn't really work the way that newer players expect it to work. For example, if I have a Grudge Thrower and random dwarfs out and you play a Lobber Crew, if you don't use its ability straight away I can sacrifice a dwarf to kill off the Crew. You can't use the Crew ability in response.

Honestly, I don't think that there is a serious problem with the Rangers at this point at all in terms of being OP because the combo is so much more fragile.

As for the Altar, check FAQ 1.1. It is errata'd to read "Kingdom. If one of your units would be destroyed, you may spend 1 resource to instead return it to your hand."

I see, so because sacrificing the Dwarf is a cost for some other action to occur, the Ranger's forced is triggered by you playing the cost, and paying costs and resolving Forced effects both happen "faster" than Actions.

As for the Altar, thanks, I totally fail at searching PDFs. I'm surprised they added a section about Conditional Actions but not Replacement Effects, as I haven't seen any mention of that type of mechanic anywhere in the game rules.

f7eleven said:

Let's say you sacrifice a slayer of KK to kill an attacking unit that also has a sacrifice ability... The slayer ability goes on the stack and the FORCED dwarf ranger ability triggers and goes on the stack. Now the forced ability cannot be responed to, so the stack is final and resolve LIFO. Dwarf Ranger deals a damage; attacking unit is destroyed and it never had the opportunity to respond to the slayer.

It basically turns any Action that involves a dwarf dying into a FORCED that cannot be responded to.

Jogo basically said the same thing, but the Forced effect doesn't go on the stack. The Action can still be responded to, but the instant a Dwarf leaves play (which may be part of paying the cost of an action as Clamatius pointed out) the Forced effect triggers and resolves.

Has anyone got the list of the top 8 yet (top 9)

Ive tried to piece it together as I havent seen anyone post a definitive list yet I think its fairly accurate though I am missing one person. This is of course very vague description, I believe there are decklists for most of the top 8 though.

I used forum names where possible just because it was slightly easier for me to do :)

1. Dwarfs ~ Vitamin T
2. dwarf bolt thrower ~ Paul Bitner
3. empire combo/bolt thrower ~ Dutpotd unique twist on bolt thrower
4. bolt thrower high elfs? ~ Shubfan27 I believe since dutpotd finished 3rd

5-8 Don't know specific order or who the deck/player I missed off.

Bolt thrower dwarf? ~ Mattkohls
dwarf/sub empire ~ Gio; Wytefangs freind; only been playing for less than a week so very impressive.
Empire rush/ jumping jacks ~ Chris, Dutpotds freind

9 . Dwarfs ~ Wytefang

(joint 8th but got ousted unfortunately without being allowed a tie breaker I assume there was an issue with timing since an extra round or extra tie breaker would have had to officially take an extra 50 mins at least on the schedule, though they should have at least had a dice off or coing flip or something)

If anyone has got a better list or I have made any mistakes please say, I put this post in this thread as it is the longest thread that is kind of talking about the top 8.

I pieced this together from the 5 or so threads about the tournament or their top 8 decklists. I could be mistaken about the boards Mattkohls and shubfan27 used for there Bolt thrower decks.

The top 8 is surprising in a way since from my brief research there were 6 bolt thrower decks and I believe at least 4 (though 2 players in the top 8 say there were only 3 so it is very likely I've mistakenly added an extra bolt thrower deck) made it to the top 8.


This is the correct top 4.

1. Dwarfs ~ Vitamin T
2. Dwarf Bolt Thrower ~ Paul Bitner
3. Empire Bolt Thrower ~ Dutpotd unique twist on bolt thrower
4. Dwarfs ~ Unifiedshoe

Ah I see where I went wrong, unfortunately it looks like I misinterpreted what Shubfan posted, when he said hed lost in round 2 against Vitamin T I thought he Meant round 2 of the semi.

So fortunately that makes everything make sense now with the 3 bolt throwers, but unfortunately I think theres still a player missing who finished somewhere between 5-8

I'm very sorry Unifiedshoe for the mistake.

Rings made the top 8...it was Dwarf, but I don't know enough about the game to classify his deck type.

As Dobbler said, I made top 8 (very surprisingly, my first competative tourney in W:I) with Dwarves.