Me and my friends have recently begun playing the LCG, and we started off with the Core Set.
I decided to buy the PotS expansion, since I liked the Martells in the books, and I liked the way some of their cards worked (making the most of losing challenges). My other friend got the Stark pack, and destroyed me pretty handidily most games while running a Tully-themed deck.
So I decided to see if a Dayne deck would work to fight back. I took some old Magic cards, and a sharpie, and slapped together a deck to see if it works before I go ahead and buy everything I need to make a good deck. Unfortunately, it hasn't worked for me at all. I've been consistentey beaten, even though I have had the advantage at some points during the game. I think I won one game out of twenty.
Here's what I came up with so far (it's at 67 cards, which is probably be too much, but I'm not sure what to take out/replace):
Plots:
Desolate Passage
Tourney for the Hand
Wildfire Assault
Valar Morghulis
Building Season
Fury of the Sun
A Time for Ravens
Characters (33):
House Dayne Reserves x 2
Lord Edric's Knight x 3
House Dayne Knight x 3
House Dayne Squire x 3
Starfall Bannerman x 3
Starfall Healer x 3
Starfall Advisor x 3
Knights of the Sun x 3
Maester of Lemonwood x 3
The Red Viper x 1
Areo Hotah x 1
Ser Arthur Dayne x 1
Darkstar x 1
Edric Dayne x 1
The Bastard of Godsgrace x 1
Black Raven x 1
Locations (18):
Palace Fountains x 3
Water Gardens x 3
Southron Warship x 3
Dornish Fiefdoms x 3
Summer Sea x 3
Lord Doran's Chambers x 1
Dorne x 1
Starfall x 1
Events (12):
He Calls It Thinking x 3
Condemned By the Council x 3
The Viper's Rage x 3
Red Vengeance x 3
Accesories (4):
Dawn x 1
Taste for Blood x 3
As I was writing this I've come to think that losing challenged may not be the best "theme" for a House Dayne deck, and maybe I should re-do some of the events. Rumours of War might be a good addition.