Deathwatch Q&A

By MILLANDSON, in Deathwatch

Anyone have ideas for what the profile for a Stranglethorn cannon ought to be? The fluff in the adversaries section says its a bigger version of a Barbed Strangler but both weapons have the same profile.

Edsel62 said:

Also keep in mind that Astartes scale weapons usually do about 1d10 more damage than those made for normal humans (such as in RT and DH).

I noticed that's true for Bolt weapons but is it also true for other ranged or melee ?

Lucius Valerius said:

Edsel62 said:

Also keep in mind that Astartes scale weapons usually do about 1d10 more damage than those made for normal humans (such as in RT and DH).

I noticed that's true for Bolt weapons but is it also true for other ranged or melee ?

Just checked, and for the most part, not really. Plasma/melta mostly match up with the RT variants. Flamers are a bit stronger, and the shotgun is nice (at least by DH standards). Of course, they still have their uses with the higher pen and what not.

What about melee weapons ? I mean, the knife in FS is the same dmg of a sword..

About on par with RT weapons (or at least, about everything is equal), the chainsword has a higher pen (but no upgrade like mono). Some weapons are newer/better, chainfists, lightning claws, thunder hammers

Let's see. Astartes Chainsword does 1 more point of damage and 2 more points of penetration.

Astartes "Ceremonial" Sword does 3 more damage and 2 penetration over the RT Sword.

Power Fists are no different. Power Fists normally double the user's STR bonus, since Space Marines already count as doubled it becomes tripled with a Power Fist. So a STR 40 normal gets to add +8 damage due to STR while a STR 40 Space marine gets to add +12 STR damage. I am not really sure how the +2 STR granted by Astartes Armor enters into this calculation.

Astartes Power Sword does 1 more damage and 1 more penetration over the RT Power Sword.

Astartes Power Axe does 1 more damage but oddly 1 less penetration than its RT counter-part.

All in all it is a mixed bag with most melee weapons doing equal or slightly improved damage/penetration.

Ran a combat mini-scenario today to try to get a handle on this, having never played any of FFG's RPGs before.

Went up against a Mag 50 horde of Termagants, Drop-Podded in, ruled that they were Suprised. Devastator Marine takes his turn (Heavy Bolter), and with modifiers, has over 100 to hit.

1) If the Modifier takes it over 100, it will always hit unless one rolls 94-00 to jam correct?

He then rolled 07, which is 8 Degrees of Success (17, 27, 37, 47, 57, 67, 77, 87) and rolled 8, and a 7 (25 damage which was reduced to 19 from armor and toughness)

2) (I know I forgot the explosive quality) Does this do 18 (10 from Full Auto 8 for successes) damage to the horde, dropping it to 32? or does it do 19? (Damage, I was looking at the GM screen on hordes and am somewhat confused at the whole thing.)

3) In combat, Does the Armor from the Power armor get reduced in the same matter as cover?

4) I tried to look up Penetration, but could not find anything on it in the index. what does it do (Mechanic wise) I understand that it helps when punching through armor, but if you beat the armor, what happens? Tied? (I know that if it is not beaten, it doesnt do anything)

Thanks

(If anyone can cite the pages these are on, that would be great as well)

Aenir said:

Ran a combat mini-scenario today to try to get a handle on this, having never played any of FFG's RPGs before.

Went up against a Mag 50 horde of Termagants, Drop-Podded in, ruled that they were Suprised. Devastator Marine takes his turn (Heavy Bolter), and with modifiers, has over 100 to hit.

1) If the Modifier takes it over 100, it will always hit unless one rolls 94-00 to jam correct?

Essentially, yes. If he had a especially well-crafted weapon it might not jam but it would be a miss anyway.

Aenir said:

He then rolled 07, which is 8 Degrees of Success (17, 27, 37, 47, 57, 67, 77, 87) and rolled 8, and a 7 (25 damage which was reduced to 19 from armor and toughness)

Degrees of Success are not dependent on the 94 though, I think, but rather on the value tha player had to role under. So if the modified BS would have been 109 it would have been 10 Degrees of Success.

Don't forget that because of tearing you roll an additional d10 for damage and put aside the lowest die roll. Increases the chance for Righteous Fury too, you need only a 10 on any die. Also don't forget that the Heavy Bolter's Pen 6 reduces armour by 6.


Aenir said:

2) (I know I forgot the explosive quality) Does this do 18 (10 from Full Auto 8 for successes) damage to the horde, dropping it to 32? or does it do 19? (Damage, I was looking at the GM screen on hordes and am somewhat confused at the whole thing.)

It does 1 point of damage per each shot that hits the horde since you managed to do damage. Some Devastators may double that damage, btw.


Aenir said:


3) In combat, Does the Armor from the Power armor get reduced in the same matter as cover?

I don't think so (page 163).


Aenir said:

4) I tried to look up Penetration, but could not find anything on it in the index. what does it do (Mechanic wise) I understand that it helps when punching through armor, but if you beat the armor, what happens? Tied? (I know that if it is not beaten, it doesnt do anything)

Thanks

(If anyone can cite the pages these are on, that would be great as well)

Pen simply reduces the armour value for that attack. So a Marine hit in the head by a Heavy Bolter doesn't have AP 8 but 2 (Pen 6). Page 141.

Alex

As I understand it (and my group plays) Pen reduces the targets AP but does not effect toughness

Example: A space marine (TB 8 AP10) is hit in the chest by a weapon with Pen 12. This reduces his AP to 0 (10-12=-2) but does not affect his TB so the remaining 2 pen is discounted and the space marine subtracts 8 from the incoming damage.

If I'm wrong in this then someone please tell me because I've been doning it that way since DH was first released by Black Industries.

Wargamer said:

As I understand it (and my group plays) Pen reduces the targets AP but does not effect toughness

Example: A space marine (TB 8 AP10) is hit in the chest by a weapon with Pen 12. This reduces his AP to 0 (10-12=-2) but does not affect his TB so the remaining 2 pen is discounted and the space marine subtracts 8 from the incoming damage.

Example 2: The same space marine survives his brush with death and is then hit by a Pen 4 weapon. This reduces his armours AP to 6 (10-4=6) so his total damage soak is 14 (AP6+TB8=14)

If I'm wrong in this then someone please tell me because I've been doing it that way since DH was first released by Black Industries.

Sorry for the double post. I meant to hit edit not quote.

Penetration does not affect toughness.

Wargamer said:

Anyone have ideas for what the profile for a Stranglethorn cannon ought to be? The fluff in the adversaries section says its a bigger version of a Barbed Strangler but both weapons have the same profile.

They're intended to have the same profile, that's not an error. I can understand why you might want it more powerful though, but I'm not sure it's needed.

Millandson It's my understanding DW is going to be considered canon right ? I was told it says on the manual Astartes are now back to human size heights, standing 2.1m in powerarmor. Is this the now (and for once actually stated) officla height and size of a SM ?

Deathwatch is indeed, canon, and I've seen nothing to suggest those heights for Space Marines. They don't count as hulking in Power Armour due to their increased ability to use Power Armour because of their Black Carapace, not because they aren't big. They're still going to be hitting 8-9 foot in general. Where have you read 2.1 metres stated?

I've been told is on page 28

MILLANDSON said:

Deathwatch is indeed, canon, and I've seen nothing to suggest those heights for Space Marines. They don't count as hulking in Power Armour due to their increased ability to use Power Armour because of their Black Carapace, not because they aren't big. They're still going to be hitting 8-9 foot in general. Where have you read 2.1 metres stated?

It's actually because they're wearing heels.

Either that or because they're the Michelin Man based upon the height increases that people are associating with their armour. :D

Kage

Lucius Valerius said:

I've been told is on page 28

Correct. Page 28 of core book

Height and Weight while in power armor
typical height: 2.1 meters (just under 7 ft)
typical weight: between 500 - 1,000 kg

It does say you can vary to some degree.

SJ

Steeljaw said:

Lucius Valerius said:

I've been told is on page 28

Correct. Page 28 of core book

Height and Weight while in power armor
typical height: 2.1 meters (just under 7 ft)
typical weight: between 500 - 1,000 kg

It does say you can vary to some degree.

SJ

I don't have the book so I can't tell what exactly says (was told the above by a friend over mIRC) but I see a big difference betwen 7 and 8 feets.

To be fair, the exact wording is "Whilst wearing their power armour, an unarmed Space Marine typically stands slightly over 2.1 meters tall, and weighs between 500-1000 kg." I'll give it that the "slightly over" means that that is the lower range of height. And honestly, I don't wanna sound too apologist for it, but really? This is actually an issue ?

Where does the rulebook state the date of the campaign?

Alex

Well, the date on the force organisation chart is 777.M41, and that is the Crusade at it's start, and the Crusade is now meant to be about 37 years old, which would bring it into line with the timeline for Dark Heresy and Rogue Trader, as the "current" date would be 814.M41.

MILLANDSON said:

Well, the date on the force organisation chart is 777.M41, and that is the Crusade at it's start, and the Crusade is now meant to be about 37 years old, which would bring it into line with the timeline for Dark Heresy and Rogue Trader, as the "current" date would be 814.M41.

Going by page 341 (HF Dagon), I would assume that it's the early 815.M41. Perhaps around the turning of the years.

Edit: And on pages 342 and 346, the year 817 is mentioned.

I think you might consider getting in touch with FFG over this because an actual date would be nice.

Alex

Can someone explain in dettails how the progenoid thing work for starting a new toon after your previous dies plz ?

Date is 817.M41. This was actually something I brought up during testing as I felt it was not obvious enough. I really would like to have seen a timeline, but oh well. Here are some basics:

745.M41 - Breaking of the great Hive Fleet Behemoth (suspected source of Hive Fleed Dagon)
755.M41 - Warp Gate discovered by the "Spear of Tarsus"
777.M41 - Achilus Crusade Begins
786.M41 - Vengeance Class Grand Cruiser "Proclamation of Wrath" lost, including the Lord Militant Achilus
812.M41 - Astropathic communications begin to blink out in the Orpheus Salient, Tyranids discovered in the Reach
814.M41 - Tyranids assigned name Hive Fleet Dagon by Lord Militant Tetrachus, Deathwatch warship Thunder's world encounteres two Tyranid drone ships in the orbit of Freya's moons.
817.M41 - Dark spores begin to fall on the planet of Castobel