Deathwatch Q&A

By MILLANDSON, in Deathwatch

A question about psi powers:
Smite is it a one "shot" only as in the tabletop? (so only useable against one foe at once)
Or is it so, that you can damage more than one foe at once?
And how much damage does it do? (is it enough to damage a space marine? Or only if you get a very high result?)
Furthermore it is a "general" psi power for the librarians or?


Also: Are there any informations in the book about the progenoids (in regards to if a space marine does only
produce them ready for extraction once or more than once in his lifetime)? And are there any informations
on the thousand sons? (especially how they recruit nowadays)

RyueOkami said:

A question about psi powers:
Smite is it a one "shot" only as in the tabletop? (so only useable against one foe at once)
Or is it so, that you can damage more than one foe at once?
And how much damage does it do? (is it enough to damage a space marine? Or only if you get a very high result?)
Furthermore it is a "general" psi power for the librarians or?


Also: Are there any informations in the book about the progenoids (in regards to if a space marine does only
produce them ready for extraction once or more than once in his lifetime)? And are there any informations
on the thousand sons? (especially how they recruit nowadays)

Smite must be targeted on a single creature. However Smite deals damage to any creature within 1 metre x PR of the intended target. So in effect it basically feels like a Psychic mini Blast effect.

Smite Deals 1d10 x PR and has a pen equal to the Librarian's PR.

Smite is a Codex Power so yes it is basically a general power.

Progenoid glands are removed from the Space Marine after a certain span of years of active service. Without digging up the exact wording I believe it's at 5 and then 10 years that they are removed.

No information on the current recruiting procedures of the Thousand Sons is present. Nor for that matter is there ANY information on the Sons. The game focuses on the Deathwatch which does not draw from Traitor Legions and thus such information would not have been integral to the setting as presented.

Alexis

*smiles*

(in regards to the thousand sons) I thought only maybe in the enemies section that there would be a hint there^^. tnx btw for the answers

Alas, for those of us with a keen interest in the presentation of the traitor legions, we must wait until such a book is announced. I am certain with CSMs being a close 2nd to SMs in popularity that in time we will see an enemies supplement contain at least some information of some sort on some of the Traitor Legions. Though it will likely still only be in regards to the ones faced in the Crusade.

Alexis

*smiles*

I've been looking at the released character sheets and was wondering what the following Starting Traits/Talents do...

Killing Strike

Nerves of Steel

True Grit

Thanks : )

I was wondering of there were anything about notable enemy groups, like special Tau regiments, chaos legions etc

Also, is there a Chaos Undivided mark?

@BloodTyrant

Killing Strike: Was already explained in the thread, so to reiterate: Spend a fate point, make an all-out attack and it can't be dodged or parried.

The other two were in the prior games as well, so...

Nerves of Steel: Reroll all pinning tests

True Grit: Halve critical damage you receive

Bassemandrh said:

I was wondering of there were anything about notable enemy groups, like special Tau regiments, chaos legions etc

Also, is there a Chaos Undivided mark?

There is info on the organisation of the Crusade's opponents, though not into the amount of detail of specific regiments and stuff like that. The info on the enemy is pretty good, in my opinion, and a good base to start on.

As for Chaos Legions, the Alpha Legion, Word Bearers, Berserkers of Skatherax and The Pyre are all confirmed to be there, with unconfirmed reports of other legions (none named) present, as well as daemon hordes and an entire Chaos space fleet hiding in the Hadax Anomaly.

Nope, there are only marks that symbolise gifts given by the 4 Chaos Gods. You don't really get those gifts if you don't dedicate yourself to a god, so no marks for Undivided.

hi again was just looking over the chr sheet from latest DD what is the past event and does it give a modifier like the imperial tarot roll in DH?

Nope, the Past Event bit is just a space for, basically, a quick description/concept for the reason you were selected for the Deathwatch. No mechanical benefit at all.

ok thats cool as my chr is being based on my TT leader that works well ty for the answers MILLandson

A quick question to those with the book.

I've browsed this thread but have nott seen any mention of this, my apologies if it has already been covered.

Question: Does the book make any mention of Dreadnoughts as player characters? If not, do the rules (in your opinion) allow for easy house rules on the matter or are there obstacles rule wise?

Thank you for your time!

Ancient Defender said:

Question: Does the book make any mention of Dreadnoughts as player characters? If not, do the rules (in your opinion) allow for easy house rules on the matter or are there obstacles rule wise?

No, and since there aren't any vehicle rules and the like, no, it'd be complicated making rules up for them. However, rules for Dreadnoughts (whether PCs or NPCs) are meant to be in Rites of War, which is meant to come out in January.

Awesome! Thanks for the quick reply!

I'm intrigued as to why it would be so difficult to create a Dreadnought PC without the vehicle rules?

Kage

MILLANDSON said:

Bassemandrh said:

I was wondering of there were anything about notable enemy groups, like special Tau regiments, chaos legions etc

Also, is there a Chaos Undivided mark?

There is info on the organisation of the Crusade's opponents, though not into the amount of detail of specific regiments and stuff like that. The info on the enemy is pretty good, in my opinion, and a good base to start on.

As for Chaos Legions, the Alpha Legion, Word Bearers, Berserkers of Skatherax and The Pyre are all confirmed to be there, with unconfirmed reports of other legions (none named) present, as well as daemon hordes and an entire Chaos space fleet hiding in the Hadax Anomaly.

Nope, there are only marks that symbolise gifts given by the 4 Chaos Gods. You don't really get those gifts if you don't dedicate yourself to a god, so no marks for Undivided.

The Alpha Legion? What's the chance that the Cabal doesn't have its hand in the events in the Jericho Reach?

Alex

ak-73 said:

The Alpha Legion? What's the chance that the Cabal doesn't have its hand in the events in the Jericho Reach?

Alex

Warning my friend! this can lead to a "Legion" spoiler :)

Alpha Legion is everywhere, as they should be.

Yeah, let's avoid the spoilers.

Some of us have been really **** slow in working out way through the Horus Heresy series. Though my exuse is that it took forever for me to get ahold of a copy of False Gods, and I'm incredibly picky about reading a series in order.

Sry, just thinking I was stating the obvious.

Alex

Anyone have any of those "hey, thats just cool" moments when going through the book?

If so can we have some details on what it was, and perhaps why?

MILLANDSON said:

Well, the Daemonic trait says that it increases the TB in the same manner as the Unnatural Characteristic trait, and refers to the rules for the UC trait to explain it all, so it could well work. Might be something to ask Ross lengua.gif I could understand both answers.

I reread the Daemonic Trait in both DH and RT this weekend.Unless in DW it actually says "gives Unnatural Toughness" I would rule that Felling has no effect on it. Afterall, they are different traits. Daemonic does not give the extra degree of success, the IHB degree of difficulty reduction and only allows the X2 TB against non-warp, non-psy, non-daemonic, non-MAGIC attacks. In addition Daemonic individuals are immune to poison and disease.

I just sent an e-mail to Ross to ask if Felling worked with Daemonic in the same way as it works with Unnatural Toughness, and he said that although the Daemonic trait directs you to Unnatural Toughness for part of it's affect (the multiplying the TB, etc), as it is a different trait with additional features, it doesn't count for Felling, so Daemons are still **** tough.

Blast! So I guess we radicals must still rely on Blessed and Sanctified weaponry. *sighs* sad.gif

Seriously though ... thanks for taking the time to check with the source, MILLANDSON. As always, your contributions are greatly appreciated.

MILLANDSON said:

I just sent an e-mail to Ross to ask if Felling worked with Daemonic in the same way as it works with Unnatural Toughness, and he said that although the Daemonic trait directs you to Unnatural Toughness for part of it's affect (the multiplying the TB, etc), as it is a different trait with additional features, it doesn't count for Felling, so Daemons are still **** tough.

A totally different question and one you may or may not be able to answer: does the Deathwatch have its own rituals? For example when a Battle-Brother sacrifices his life in the service for the Holy Emporer, have certain traditions grown in the Jericho Reach Deathwatch to mourn the fallen?

My question goes beyond this particular issue and more to the question of general tradition. Are players left to make up rituals for their own kill-team (beyond the swearing of oath)? Of course establishing some amount of Canon Deathwatch tradition might be fun too - and give the organization even more of a distinct feeling.

I would assume that the Deathwatch upper echolon would have good grounds to insist on such rituals in order to foster cross-chapter bindings and heighten allegiance to the Deathwatch - in contrast to home chapter customs.

As you can see I am still trying to figure out the sociology/psychology of the Deathwatch, not having the rulebook yet doesn't help of course.

Alex