Deathwatch Q&A

By MILLANDSON, in Deathwatch

thanks again for this thread MILLANDSON i have been impresed despite several long bits going of f subject

my two questions for today are:-

1) Do librarians start with a force wepon or is that something they have to earn using renown?

2) does the book include any bits on how well the six chapters get on i.e the space wolf and dark angels history?

oh and a third question

What is the air speed velocity of an unladen swallow?

Drake56 said:

toh and a third question

What is the air speed velocity of an unladen swallow?

African or European?

Space Monkey said:

Drake56 said:

toh and a third question

What is the air speed velocity of an unladen swallow?

African or European?

I don't know that... Ahhhhhhhhhh!

Sorry couldn't resist. partido_risa.gif

Librarians do get a force weapon with their starting gear.

just re-reading the original deathwatch 4th ed article, couple of things im curious to find out whether they made it or not, and what sort of ballpark theyre in in terms of effects :)

Deathwatch Heavy Bolter: can it have suspensors to allow it to fire on the move

Hellfire Rounds for the Heavy Bolter

M.40 Targeter and Auto-sense link

Stalker Silenced Shells

Metal Storm Ammunition

Inferno Bolts

Deathwatch Heavy Bolter: can it have suspensors to allow it to fire on the move

There's a suspensor system in Rogue Trader and Dark Heresy/Ascension. It grants the Auto-stabilised trait, meaning you don't have to brace a heavy weapon and firing on semi and full auto is considered a half action.

Don't I recall seeing somewhere that all Space Marines start with Bulging Biceps and, thusly, don't have to Brace anyway?

Jerry Rigg said:

Don't I recall seeing somewhere that all Space Marines start with Bulging Biceps and, thusly, don't have to Brace anyway?

Correct!

skatingtortoise said:

just re-reading the original deathwatch 4th ed article, couple of things im curious to find out whether they made it or not, and what sort of ballpark theyre in in terms of effects :)

Deathwatch Heavy Bolter: can it have suspensors to allow it to fire on the move

Hellfire Rounds for the Heavy Bolter

M.40 Targeter and Auto-sense link

Stalker Silenced Shells

Metal Storm Ammunition

Inferno Bolts

Don't need suspensors - Space Marines have Bulging Biceps - don't need to brace to fire a heavy weapon.

Special Bolter Ammo:

Backpack Ammo Supply (250 rounds)

Dragonfire Shells - Decrease Damage by 2, but the target and everyone w/ 2m does an AGI test or catches on fire

Hellfire - Ignore Natural armour, Grants Righteous Fury on 9 or 10, makes Heavy Bolter S/-/- and adds Blast(3), +1 Horde Magnitude damage

Implosion - In addition to normal damage, a target taking 1 or more damage suffers -1d5 AGI

Kraken - PEN = 8, +50% Range

Metal Storm - DAM and PEN are -2, but gains Blast(2)

Stalker - -2 DAM, -30 to Awareness test to hear it

Is the Backpack Ammo Supply what is used for Heavy Bolters, or do they have their own stat to better represent those huge ammo hoppers that they lug around on their back?

HOWEVER while marines dont have to brace, from what I can see they can't normally fire any heavy weapons on semi or fully auto while moving . So suspensors are still useful. (and hbolters only fire on full auto IIRC)

Is the Backpack Ammo Supply what is used for Heavy Bolters, or do they have their own stat to better represent those huge ammo hoppers that they lug around on their back?

It's the backpack ammo supply. It's automatically issued with the heavy bolter. You can take one of other weapons as well if you pay the req cost.

Darq said:

Metal Storm - DAM and PEN are -2, but gains Blast(2)

So, correct me if I am wrong here, you could put those into a Heavy Bolter in the hands of a Devastator and do up to 40 damage to the magnitude?

10 from success
10 from Devastator (+1 per hit)
20 from the blast (Blast Area(2) x success)

1. Deathwatch Heavy Bolter: can it have suspensors to allow it to fire on the move



Yup, similar mechanics to RT


2. Hellfire Rounds for the Heavy Bolter


Heavy Bolter can use all the Special Issue Ammunition, and even has specific Hellfire Rounds.


3. M.40 Targeter and Auto-sense link


There's a variety of targeters/scopes, and an Astartes Signum, which links the output of all the Power Armour tactical information.


4. Stalker Silenced Shells


There's both the rounds and a specific Stalker pattern Bolter that gets even more benefit from using them


5. Metal Storm Ammunition / Inferno Bolts


There's Dragonfire (incendiary), Hellfire, Implosion (a bit like Toxic mechanically), Kraken (AP), Metal Storm (Blast 2), Stalker, Vengeance (Anti-Marine rounds that can detonate prematurely) and Witch Bolts. Some are available from the start, others require Renown, and Tactical Marines always get a free Special clip for every mission.



EDIT: I have no idea what the hell is going on with the formatting in this post. There are no quote tags...


Blood Pact said:

Is the Backpack Ammo Supply what is used for Heavy Bolters, or do they have their own stat to better represent those huge ammo hoppers that they lug around on their back?

Devastator is issued a Heavy bolter with Backpack Ammo pack

Firebreak said:

Darq said:

Metal Storm - DAM and PEN are -2, but gains Blast(2)

So, correct me if I am wrong here, you could put those into a Heavy Bolter in the hands of a Devastator and do up to 40 damage to the magnitude?

10 from success
10 from Devastator (+1 per hit)
20 from the blast (Blast Area(2) x success)

Provisionaly:

You would need ten successes and you would need to have selected the Devestator ability Unrelenting Devestation and you would have to be in squad mode.

Darq said:

Hellfire - Ignore Natural armour, Grants Righteous Fury on 9 or 10, makes Heavy Bolter S/-/- and adds Blast(3), +1 Horde Magnitude damage



Can these be loaded individually?

And tell me more about these so-called 'Vengeance' rounds, not just from a rules perspective, but a fluff perspective. Why do they exist?

BYE

Wow, 250 seems downright tiny for a Heavy Bolter's ammo capacity.

Well, the Heavy Bolter in Final Sanction (for Free RPG Day) only carried 60 rounds. 250 is gonna seem like a huge step up, from that.

Blood Pact said:

Wow, 250 seems downright tiny for a Heavy Bolter's ammo capacity.

Well, the bolts themselves are pretty big. If you assume that a single heavy bolter bolt takes up ~3cm space diameterwise, then 50 rounds in the belt hanging out the side of the gun would translate to a 1.5 metre belt. Then that would leave 200 rounds in the backpack. Seems pretty reasonable, given the approximate size of the ammo belt and backpack.

Those alternative ammo types seem pretty good, although some seem like they'd be taken more than others. I like the idea that Hellfire ignores Natural Armour, reflective of the anti biological nature of the mutagenic acid they contain. Kraken seem obscenely good though. I think they'll be the bolt of choice. 50% extra range with really high penetration will mince other marines...

Hellebore

Blood Pact said:

Wow, 250 seems downright tiny for a Heavy Bolter's ammo capacity.

25 shots of Full Auto 10 round attacks is a lot of lead.

Hellebore said:

Well, the bolts themselves are pretty big. If you assume that a single heavy bolter bolt takes up ~3cm space diameterwise, then 50 rounds in the belt hanging out the side of the gun would translate to a 1.5 metre belt. Then that would leave 200 rounds in the backpack. Seems pretty reasonable, given the approximate size of the ammo belt and backpack.

Hellebore

Not to nit pick, but .75 caliber is just under 2 cm or 3/4 of an inch. Your calculations are not really thrown off at all.

Hellebore said:

Blood Pact said:

Wow, 250 seems downright tiny for a Heavy Bolter's ammo capacity.

Well, the bolts themselves are pretty big. If you assume that a single heavy bolter bolt takes up ~3cm space diameterwise, then 50 rounds in the belt hanging out the side of the gun would translate to a 1.5 metre belt. Then that would leave 200 rounds in the backpack. Seems pretty reasonable, given the approximate size of the ammo belt and backpack.

Those alternative ammo types seem pretty good, although some seem like they'd be taken more than others. I like the idea that Hellfire ignores Natural Armour, reflective of the anti biological nature of the mutagenic acid they contain. Kraken seem obscenely good though. I think they'll be the bolt of choice. 50% extra range with really high penetration will mince other marines...

Hellebore

I always assumed that bolter shells where te size of coke cans

Nah, Bolter rounds are 'only' .75 calibre, but that's still half again larger than what the M2 fires.

While Heavy Bolters fire shells that are a whopping 1.0 calibre.

ItsUncertainWho said:

Hellebore said:

Well, the bolts themselves are pretty big. If you assume that a single heavy bolter bolt takes up ~3cm space diameterwise, then 50 rounds in the belt hanging out the side of the gun would translate to a 1.5 metre belt. Then that would leave 200 rounds in the backpack. Seems pretty reasonable, given the approximate size of the ammo belt and backpack.

Hellebore

Not to nit pick, but .75 caliber is just under 2 cm or 3/4 of an inch. Your calculations are not really thrown off at all.

There has been quite the debate on bolter shell size, from the 'life size' replica that GW produced (.75) to fluff stating that they are 1.0 caliber (1 inch diameter). Add this to the separation of human-sized bolter from astartes-sized bolters.

But, regardless of all this, the .75 and 1.0 sizes are for standard bolts. Those used in Bolt Pistols and Bolters. Heavy Bolters, as evidenced by their damage vs standard bolts, use much larger rounds. Anywhere from 1.5 to 2.0 caliber, I would guess.

Still doesn't throw everything that far off, 250 rounds in a backpack is quite a lot of bolts.

I like the fact that there are only 250 rounds, this gives more incentive to pick your shots, and perhaps even use a bolt pistol from time to time.