Deathwatch Q&A

By MILLANDSON, in Deathwatch

kenshin138 said:

As far as the size of the Crusade, unless I am mistaken the text says "Notable Imperial Guard Units", then gives a list of named regiments. Being that these are the notable ones it implies that the crusade has far more Guard resources, just too many to list completely. Thus I'm not sure there is a real fixed or known size of the Crusade.

This looks reasonable. I don't think a full order of battle listing of an Entire 30+ year Crusade would be feasible after all!

Millandson, I have a quick question: Can a Space Marine dual-wield boltguns (not the pistols, but the rifles) and if so, what Talents are necessary to achieve it?

My thanks in advance as always!

Where would I get a jpeg or something like, of the image of the map that was used in the video/making of Deathwatch thing? I have Dark Heresey, and Rogue Trader, and have scoured the FFG site for such an image, and have found none. The map image I am referring to is shown for a few moments in the video, and is mostly blue in color, and an abstract of the galactic map. Any help?

Also, I would like to express my sincere thanks and appreciation to FFG and staff in all their efforts. Never have I seen the cocept people, designers, and playtesters as involved with the public and community at large as the WH40K people of FFG. And especially MILLANDSON. I can't be the only one to notice how frequently you prowl all three boards - DH/RT/DW- and assist us. So, thankyou, very much.

The one in the 5e rulebook is the closest I could find with a short search (p116-117). I couldn't find a copy of that image on the web, though I have always felt that this map here is far more impressive and useful. (And you need to get out a bit more in terms of gaming forums... ;) )

Kage

TorogTarkdacil said:

kenshin138 said:

As far as the size of the Crusade, unless I am mistaken the text says "Notable Imperial Guard Units", then gives a list of named regiments. Being that these are the notable ones it implies that the crusade has far more Guard resources, just too many to list completely. Thus I'm not sure there is a real fixed or known size of the Crusade.

Maybe it´s similar to the lists of IG regiments in Codex Armageddon and Eye of Terror, where they didn´t list every single regiment participating on Third War or 13th Black Crusade respectively, but only the most notable ones.

One question though: are there any Death Korps of Krieg regiments participating on the Crusade?

Aye, I apologise, as I was unclear. The Order of Battle in the Deathwatch book does indeed only include "Norable Imperial Guard Units" and "The Calixian Sector Levy", so those are the regiments/battalions/etc covered. No idea about any other units.

@Torog: Nope, no Death Korps of Krieg. The most notable units are two regiments of Cadian Shock Troopers, and one regiment of Mordian Iron Guard.

@SonofDorn: Space Marines can wield bolters single-handedly (though they still count as Basic weapons, so can't be used in melee). To use two bolters, one in each hand, to the best of their ability, the same talents as would be needed in DH/RT for two pistols would be used.

@Jhaeyde: My pleasure happy.gif My thinking is, if I have the books, or can answer a question, why not do the community a favour and help out? It's one of the reasons I agreed to become a playtester after all, to try and make the books better for you guys (though getting to see the book being formed, and months in advance, are awesome benefits too! lengua.gif ).

MILLANDSON said:

@SonofDorn: Space Marines can wield bolters single-handedly (though they still count as Basic weapons, so can't be used in melee). To use two bolters, one in each hand, to the best of their ability, the same talents as would be needed in DH/RT for two pistols would be used.

I know of munchkin-eye view of a Marine in Woo-esque Gun Ballet choreography. Bullet time, bending bullets, ricocheting bullets of hard surfaces... the works. Either that or an Eldar Howling Banshee Exarch using it against a Marine. No, in fact, I think I prefer the latter idea. Marines are already buffed in extremis by the looks of it. Let the Eldar have some fun in their laughable "gem studded carapace." angel.gif

Kage

Just in case "some people" start complaining about the numbers of regiments, etc, again, here is:

The Disposition of the Forces of the God-Emperor of Mankind at the Outset of the Achillus Crusade circa 7252.777.M41:

Notable Imperial Guard Units

Cadian Shock Troops: 2 Regiments

Terkarn Armoured: 1 Regiment

Iaxian Tithe Guard: 2 Regiments

Terrax Guard: 3 Regiments

Harakoni Warhawks: 1 Regiment

Mordian Iron Guard: 1 Regiment

29th Descaal Lancers: 1 Regiment

Calixis Sector Levy

Scintillan Heavy Infantry: 2 Regiments

Scintillan Guard: 3 Regiments

Maccabian 5th Drusus's Own" Guard

Maccabian 16th Janissaries

Mortressan 14th Highlanders: 1 Regiment

Gunmetalican 13th Armoured

Volg 3rd "Mercy Bringers"

Landrian 202nd Light Infantry

Monrass 25th Scythewind Recon

Merov Penitentiary Indenture: 4 Penal Legions

Gathalamor Heavy Grenadiers: 8 Battalions

Known Adeptus Astartes Contingents

Angels Vermillion: 1 Company

Space Wolves: 1 Battle Company

White Consuls: 2 Companies

Dark Sons: 3 Companies

Grey Knights: [Restricted]

Blood Swords: 2 Companies

Relictors: 1 Special Detachment

Storm Wardens: 7 Companies

Also elements of the Death Spectres, Subjugators, Disciples of Caliban, and Iron Snakes represented in a sanctioned Crusader Company as guardians of the Holy Crusade Banner.

Recorded Contingents of the Adepta Sororitas

Order of the Valorous Heart: 1 Commandery

Order of the Bloody Rose: 4 Commanderies

Order of the Argent Shroud: 1 Preceptory

Order of the Fiery Tear: 1 Mission

Order of the Crimson Oath: 2 Missions

Recorded Contingents of the Officio Assassinorum

Assassins: [Restricted]

Recorded Contingents of the Adeptus Mechanicus

Adeptus Titanicus - Legio Venator: 3 Battle Maniples, 2 Scout Maniples

Centurio Ordinatus: 1 Ordinatus

Skitarii Tech Guard: 4 Regiments

Ordo Reductor: 2 Siege Formations

Korvath Knight Household: 2 Formations

Legio Cybernetica: 1 Division

Recorded Contingents of the Imperial Fleet

+Vessels of Note

Belial - Emperor Class Battleship

Execution - Eternal Oberon Class Battleship

Proclamation of Wrath - Vengeance Class Grand Cruiser (lost with all hands 786.M41) (including the Crusade leader, Lord Militant Achilus)

Eternal Requiem - Exorcist Class Grand Cruiser

Caelestis Dictatio - Mars Class Battlecruiser

Recorded Contingents of the Departmento Munitorum

Reclamation & Provender Army Inc:

3 Pioneer Regiments

2 Field Enforcement Regiments

4 Labour Battalions

1 Administratum Assay Corps.

Recorded Contingents of the Holy Ordos of the Inquisition

CLASSIFIED

Recorded Contingents/Miscellaneous Forces

The Vassals of Rogue Trader Kazandus Lan (5 ships of the line, equiv/ 3 Regiments Militant)

Mmmmm, chapter 666, my favorite

ak-73 said:

I know its slightly off topic but force fields in the inquisitors handbook work totally differently which rules set do people prefer the case where it gives you a varying amount of ap or a percentage chance to ignore a hit no matter how big its is with the ap rule a las cannon can still make it through most fields unless you are very lucky but with a decent field you tend to have a 50% chance of ignoring the hit no matter if it comes from an auto pistol or a las cannon

I do prefer variety. I am largely opposed to mechanstic views of a role-playing setting. Why shouldn't be different technology behind different mechanics? So I vote for keeping both. :-)

Alex

I agree with you there, Alex. Also, though I cannot locate it currently, I know I read somewhere that fields are not subject to a weapons penetration; thus emulating the "invulnerable save" of the minis game. Though in the aforementioned bit about the lascannon, with its average of roughly 37-38 damage a hit, a Rosarius from the IHB is likely not to save someone.

-=Brother Praetus=-

Are there Purity Seals, as equipment?

And if so, what do they do?

Thanks to all for the Force Weapons replies.

@ Blood Pact: I believe Millandson stated, that purity seals have no rules as of yet.

Now i really hope somebody would share the Narthecium rules, our next gaming session is on Saturday and the Apothecary is really keen to use his oversized glove.

Here are some inquisitorial and deathwatch dataslates i made for my players, just as a small thank you for all those who take their time and look things up for all of us.

img5.imageshack.us/i/dataslateavalos.jpg/

img638.imageshack.us/i/lordsholmkarte.jpg/

img843.imageshack.us/i/lordsholmmissionsziele.jpg/

Off topic, I know, but I have yet to find something like a PM so far.

@ Kage 2020

Any suggestions then? About getting out more in the forums anyway. I have read a lot. But chose not to get involed. I have found that many discussions, aren't.

Also off topic, but, would someone mind talking me through the year reference 7252.777.M41. I am an avid fan and have read many of the books, but this I don't get.

Year 777 of the 41st Millenium. First four digits give a more exact date, the 40k 5th edition rulebook explains it for example.

I've long known how to deciper the year and milennium, it's the rest that have me at a loss. It certainly isn't month, day, week, or any combination like that I can think of. And I'd rather not purchase a copy of WH40K 5e for tabletop wargaming. I'm a role player. Now I understand that fluff argument to have a copy, and I'm a purist, I can't justify the expense for, in essence, nothing but a background book.

I've long known how to deciper the year and milennium, it's the rest that have me at a loss. It certainly isn't month, day, week, or any combination like that I can think of.

It's the simplest possible way: Just split up a year into a thousand parts. Since days would only be relevant in the sol system on Terra, the Administratum doesn't use them. Every one unit is around nine hours long.

Now the first digit is the accuracy of the whole date, with Terra taken as a standard. Thus, 0 or 1 would be dates on Terra or in the Sol system, 2 would be used when you have an astropath around who's getting the time from Terra, 3 when you have an astropath getting the time from a 2 source, 4 from a 3 and so on - up to 7 and 8, which are an educated guess and 9, which means the writer just put in a date to have some kind of reference frame as the event for example happened in the warp.

It's explained in the lexicanum, by the way.

Hmmm just read through the devastator preview again. That brought a question to my mind: Is the advancement cost for skills, talents,... compareable
to DH/RT? Or do those cost way more than there?

Nope, the advancement systems are quite a bit different to the DH/RT ones, in that you have 4 advancement trees you use at the same time, rather than just one.

I'm not quite sure whether that question was already posed, but... exactly what do the autosenses of Power Armour contain?

RyueOkami said:

Hmmm just read through the devastator preview again. That brought a question to my mind: Is the advancement cost for skills, talents,... compareable
to DH/RT? Or do those cost way more than there?

The cost is comparable. Advancements run from 200 up to 1,500. You START with 12,000xp already spent (Basic skills, armour, talents) and get an additional 1,000 XP tp spend. Level 2 is at around 17,000.

There are four advancement paths for EACH character: Space Marine, Deathwatch, Chapter and Specialty (Class). You can advancements from each of these.

Cifer said:

I'm not quite sure whether that question was already posed, but... exactly what do the autosenses of Power Armour contain?

Dark Site trait, Heightened Senses (+10) for Sight and Sound, Input filtering (immunity to photon and stun blasts). These benefits are CUMULATIVE with Regular Space Marine Benis from implants.

Furthermore, they make the Called Shot action a half action.

Darq

Hey guys! I'm preparing to run the 1st free adventure and I have a few questions about Hordes.

1) Can a horde dodge or parry attacks?

2) Can a horde attack enemies in melee and make ranged attacks against the same target at the same time? If so would they take the penalty for shooting into melee but also get the bonus for shooting a target within 3 meters?

3) Hordes can attack all adjacent enemies in melee and make several shooting attacks as well. Do they use the same structure of full actions/half actions that the players use? For instance can a standard Rebel Horde (magnitude 30) make All Out Attacks against all adjacent enemies while taking 3 Full Auto Bursts as well? I'm not sure exactly what they're capable of.

Thanks in advance for any help! I may be back with more inquiries. gran_risa.gif

Falchion Sensei said:

Hey guys! I'm preparing to run the 1st free adventure and I have a few questions about Hordes.

1) Can a horde dodge or parry attacks?

2) Can a horde attack enemies in melee and make ranged attacks against the same target at the same time? If so would they take the penalty for shooting into melee but also get the bonus for shooting a target within 3 meters?

3) Hordes can attack all adjacent enemies in melee and make several shooting attacks as well. Do they use the same structure of full actions/half actions that the players use? For instance can a standard Rebel Horde (magnitude 30) make All Out Attacks against all adjacent enemies while taking 3 Full Auto Bursts as well? I'm not sure exactly what they're capable of.

Thanks in advance for any help! I may be back with more inquiries. gran_risa.gif

1) Not sure.

2) Don't think so, no. They are to be considered as if they were a single creature.

3) Not sure.

Do hordes get the outnumbering bonus actually? Or did I ask that before?

Alex

Falchion Sensei said:

Hey guys! I'm preparing to run the 1st free adventure and I have a few questions about Hordes.

1) Can a horde dodge or parry attacks?

Rules don't say one way or another, so I would fall back to the umbrella rule that is stated "A horde should be treated by the Game Master as a single vast creature", so they would get one reaction per turn depending on their equipment.

Falchion Sensei said:

2) Can a horde attack enemies in melee and make ranged attacks against the same target at the same time? If so would they take the penalty for shooting into melee but also get the bonus for shooting a target within 3 meters?

Yes a horde can make both melee and ranged attacks. Melee - each target in close proximity with its full number of attacks. Ranged - A horde may make a number of ranged attacks equal to the tens digit of its magnitude. ALL modifiers apply, but a Horde can never aim. I personnally would not give the bonus for shooting at a target within 3 meters, I would assume those guys are in melee - but the rules don't stipulate. Yes the modifer for shooting into melee would apply.

Falchion Sensei said:

3) Hordes can attack all adjacent enemies in melee and make several shooting attacks as well. Do they use the same structure of full actions/half actions that the players use? For instance can a standard Rebel Horde (magnitude 30) make All Out Attacks against all adjacent enemies while taking 3 Full Auto Bursts as well? I'm not sure exactly what they're capable of.

I would interpret it this way, yes

Falchion Sensei said:

Thanks in advance for any help! I may be back with more inquiries. gran_risa.gif

Welcome gui%C3%B1o.gif

ak-73 said:

Do hordes get the outnumbering bonus actually? Or did I ask that before?

Alex

You did. I think the answer was "no," but I cannot remember for sure. Might not have been answered.

-=Brother Praetus=-