Hello there,
I have been following the discussion under the topic problems with the routing/fleeing mechanism
where I found the suggestion to resolve the attacks of multiple ordered units attacking a single target simultaneously
to avoid several advantages for the retreating unit in such a case.
There is another problem where this would help:
The Lannister Commander Gregor Clegane is according to the figure in GRRMs books of course a frightening opponent
and hard to be captured so a Capture Rate of 4 seems appropriate.
But this gives his unit the abilities of a virtually undestroyable tank (especially in scenario 2 where he is red rank).
1. Only red rank units are able to capture him but with a very limited chance even in case of flanking.
2. If he is in a house or wood he cannot be captured. He can break engagements without having to fear the parting blow
except when engaged by red rank unit.
3. So it seems the only way to keep him from doing whatever he wants is to force him to retreat, but this does not really limitate
his motion because he does not have to rally after retreat
I feel that such strong command units spoil game balance.
A simultaneous resolution of multiple attacks would improve this balance.
Gregor and his like would still be hard to catch, but there would be a more realistic chance to get him if you can apply the hits from multiple attacks
Moreover I feel that command units with only the commander left are generally to strong:
For instance : A commander without troops should not be able to attack at all, but still have ZOC and can give orders.
As a tradeoff the unit cannot be engaged at all. An attempt to capture is an attempt to capture, not an engagement
With these modifications You would have to handle Your commander unit with much morec care and not as assault force.
Especially when the commander unit has no other figures left You have to keep it behind the lines to concentrate on their job
and that is ordering an rallying the fighting units.
What is Your understanding of the role of commander units ??
Should they be army killing super heroes on top of their ability to rally and order multiple units and their card-specific advantages ??