I'm new to the game, and I'm having trouble with the balance of the game with a different number of heroes.
I think that playing with 2 heroes makes the game very exciting but ultimately almost unwinable for the heroes.
On the other hand, playing with 4 heroes, the Overlord just doesn't stand a chance. The bonus for 4 heroes for the Overlord is almost insignificant, while the mere bonus of collecting 4x treasures for each chest is absurd. With a single chest, 4 heroes are able to gather up to 8 treasures that instantly makes the party almost undefeatable. Furthermore, it is way too easy for the heroes to evade monster in opening glyphs, collecting items, and escaping from the dungeon to town. This allows them to **** the map by entering and exiting the dungeon with ease, ecaping where the heat is on, and returning to deliver heavy punishment in the place most convenient to them. Add to this various imbalanced abilities such as Divine Retribution on a 2 conquest worth Mage, and the Overlord quickly finds himself in dire straits, struggling to kill a single hero, let alone drain the party's conquest token supply.
I think the following issues really ruin the balance of the game;
- moving from the dungeon to town is way too cheap, where it should cost at least 3-5 movement points to travel through a glyph
- treasure items are overpowered, especially when a single chest gives 4x treasures
- Overlord monsters are way too weak regarding defense AND offense, dying too easily and not being able to deliver enough punch (also due to treasures that buff the heroes too much and too quickly) ...
- there is a glyph in every room, which is just too many ...
- the heroes can dispatch all monsters in a room way too easily, and they can run past them way too easily as well ...
- the Overlord doesn't get ANY relevant bonus when the number of player rises
I like this game, but just as with Doom, the highly unbalanced feeling the game keeps giving me is pushing me away. Maybe it's just my inexperience, but I do have a strong feeling that this game was fine-tuned over a sunday breakfast, drinking coffee and making up paper rules ... If only FFG were a little more proficient with game-balancing erratas that would help adjust the loosenes of the current balance of the game ...