So, with the imminent release of Deathwatch, I now have a group of players who want to play characters from across the three games. A Space Marine, a Rogue Trader and an Inquisitor (from Ascension).
So I've decided that the very first session is going to be 3 months into a massive shipboard war between the loyalist Imperial faction of the ship's crew including the three PC's, maybe 20% of the crew and the ship's navigator. The opposing forces will be either a Xenos cult that fell under outside influences, recidivists or mutineers of some other kind. Regardless, they'll have the loyalty of about 40% of the crew, including 2/3 of the security forces (about 2000 armsmen) and the now freed chained or indentured crew of the lower decks. Given that the ship's original crew was about 100K strong, and that during the course of the fighting, maybe 20 000 have been killed, that leaves roughly 20 000 ratings in what I call the "unaligned decks" where there's the potential for a shadow war of sorts going on with both sides trying to get them to throw in with them. This is aside from the Mechanicus forces which have sealed themselves in the Enginarium and have made it clear that if anyone attempts to force their way in, they will rouse the machine spirit of the plasma star at the heart of the great machine and cause it's fury to be unleashed in a manner that will destroy the ship and everyone on it.
I figure that the mutineers have taken the command spire and the Navigator Sanctum. But without the Navigator himself, the ship is just sitting somewhere in space, maybe in orbit around a dead world. I also thought about having it lost in the warp, but that creates a whole mess of new problems (which isn't a deal breaker by any means mind you : )
What I'm hoping for from the forum community is ideas on areas of the ship that I can flesh out and places where the war can be waged.
I've mentioned the command spire and the navigator spire, but what other points of interest can I add to the ship? The ship is a full sized cruiser, so I figure maybe a cathedral to the god emperor. Previous posts on the forum have mentioned the fungi-vat farms and the refuse reclamation plants, the munitorium and gun decks of course. I guess what I'm looking for is ideas about interesting places that I can make a part of the ship to give it a character of it's own. See, when the fighting is done and the ship is won back at the end of the first adventure, the RT player (who is starting off as the second in command of the vessel, the captain having been killed by the traitorous Security Chief / Arch Militant) will be given a warrant of trade for his heroic actions and the ship bequeathed to him, as it's reputation is now so sullied that Battlefleet Calixis wants nothing more to do with it. As the game continues from that point onward, I'd like to be able to revisit some of the places that I've introduced first as bloody battlegrounds for control of the ship. The Inquisitor and Space Marine will want to recruit his aid in tracking down the original source of the xenos corruption (or whatever) and I can take the game from there.
Thanks.
