Do you think lieutenants are significantly overpowered in encounters? They have the ability to run and flee from encounters whenever they want,reinforce monsters and can cover more ground than the heroes while moving on the adventure map(since they're greater in number)
I guess my question is: is it even possible for heroes to kill a lieutenant without him fleeing first? I don't really want the game to fall into a "lieutenant chase" routine At least in dungeons the overlord and heroes are more or less equal in their potential to gain conquest. Encounters, however, in general feel unbalanced.
I also wanted to ask: when there are several lieutenants in a city does each of them contribute to the city's siege in any way?
And while unrelated, another query: are figures with the Shadowcloak ability affected by a Breath attack that originates from a space that is not adjacent to them? My guess is that they are, since it's an AOE attack;, but I just want to make sure.