I've got "Into the Storm"...any questions?

By Deadline247, in Rogue Trader

MILLANDSON said:

N0-1_H3r3 said:

ItsUncertainWho said:

Orks are awesome.

You're welcome...gran_risa.gif

And I'll ride on N0-1's coat-tails by pointing out I'm the one that made sure they included the Gretchin and Squig rules for the Runts. I'm pretty sure Sam wanted to strangle me the number of times I brought it up that not everyone with RT would have the Creatures Anathema book too lengua.gif

Well thank you for that :D

Got my grubby hands on it a few days ago and i still cant quite put it down. Thank you guys for all your hard work it is amazing! my players are all pretty psyched too, moments after i got it i had a player calling me up asking permission to play an Ork character (it doesnt currently fit in the campaign but we will see, perhaps later someone can play an ork as a secondary character) and the missionary asking if she could take tech-use as an elite advance so that she could become a xenographer

But i had one question that i wanted to ask...

On Pg 205 in the example of the social interaction challenges to catch Lidiah the inspector attempts a hard (-20) scrutinty test. but no where in the example does it say why the test is a (-20) was that just assigned by the GM? i thought Scutinty vs Blather was an opposed test (or at least thats how i have been running it in my game, is it just an issue of the wording (which seems unclear) could you perhaps expand on this example?

thanks for the great product.

I would say that even a single ork can cause a serious infestation on a vessel. If those spores get into the lifesupport,or even a bilge tank it could be a long time before its discovered. The question is really how do the filtration systems deal with microbes. It could be an interesting adventure if you discover a fully formed orky chiefdom operating in the depths of the trash reclamators and bilges.

Fizzywig said:

On Pg 205 in the example of the social interaction challenges to catch Lidiah the inspector attempts a hard (-20) scrutinty test. but no where in the example does it say why the test is a (-20) was that just assigned by the GM? i thought Scutinty vs Blather was an opposed test (or at least thats how i have been running it in my game, is it just an issue of the wording (which seems unclear) could you perhaps expand on this example?

I've not seen the full text of the section you're referring to, so I can't comment on the specifics, but the general principles are easy enough.

Fundamentally, the GM can (and should) apply any modifier he or she wants to any test, based on the difficulty of the situation. Many rules give guidelines as to what modifiers to apply where, but that doesn't change the core idea of GM applied modifiers. Opposed Tests are no different in this regard - they don't suddenly become exempt from modifiers by being opposed tests.

How do Orks and Kroot PCs handle insanity and corruption ?

I don't have the book in front of me, but I do remember that orks are basically immune to corruption, but can get insanity points...however nothing bad happens to them until they reach 100 points. Then they simply become unplayable.

and kroot follow the standard corruption / insanity track but the GM will need to pick corruptions/disorders that fit the alien mind

I have a question for N0-1, or anyone else who happens to know:

Is the Hulking talent in the Ork's advance scheme just the trait out of the core rulebook, or is it a specific talent I missed the description of?

The Boy Named Crow said:

I have a question for N0-1, or anyone else who happens to know:

Is the Hulking talent in the Ork's advance scheme just the trait out of the core rulebook, or is it a specific talent I missed the description of?

The Hulking, Unnatural Strength (x2) and Fear 1 advances on the Ork Freebooter career path all refer to the traits with those names.

I am a bit puzzled with Orks having Unnatural Strength. Orks in the bestiary have Unnatural Toughness, not Strength. Their Strength is just like humans. Why do they Have Unnatural Strength then now that they are playable?

Nobz have Unnatural Strength. When a Freebooter takes Hulking, he's growing bigger and Unnatural Strength is the next step that boosts him to Nobz level.

Sister Callidia said:

I am a bit puzzled with Orks having Unnatural Strength. Orks in the bestiary have Unnatural Toughness, not Strength. Their Strength is just like humans. Why do they Have Unnatural Strength then now that they are playable?

As HappyDaze noted, Unnatural Strength is an upgrade, available during an Ork's progression, alongside Hulking - both traits representing the Ork's increase in size and strength as is only natural as Orks fight and age.

Ork Freebooterz have Unnatural Toughness (x2) as standard, and can acquire a number of talents and traits as they progress to represent them becoming increasingly strong and tough.

Aahh thanks, that makes better sense.

I assume that the Kroot start with Unnatural Strength?

Sister Callidia said:

Aahh thanks, that makes better sense.

I assume that the Kroot start with Unnatural Strength?

Yeah, and can pick up Unnatural Perception later on.

That will make the Alien races most interesting for players to try (as GM I am glad that I don't have to deal with such juggernauts yet). Just wondering though, what does unnatural Perception do?

Sister Callidia said:

That will make the Alien races most interesting for players to try (as GM I am glad that I don't have to deal with such juggernauts yet). Just wondering though, what does unnatural Perception do?

On Opposed Tests (such as Awareness versus Concealment or Awareness versus Move Silent), you can add the Unnatural Characteristic multiplier to your successes (eg. You roll 40 when you needed 30, so you normally have 1DoS. With Unnatural Perception (x2), you'd have 3DoS, which is likely going to beat anything your opponent has). If you use the additions to the Unnatural Trait that Inquisitor's Handbook and Deathwatch use, each rank of Unnatural Perception would also reduce the difficulty of any Perception-based test by one level (so a -20 modifier for difficulty would, with UP (x2), become -10).

It basically means that Kroot are some of the best trackers out there, bar none.

Sorry Millandson but I don't understand the first part of what you are saying. I don't know what you mean with DoS

Perhaps answering these two samples might help me out.

I rolled a 30 and I have Perception 40. That's one margin of success right? So if you double that with Unnatural Perception then you have 2 margins?

If I rolled 50 and I have a Perception 40, then I still have a fail even with unnatural Perception?

Sister Callidia said:

Sorry Millandson but I don't understand the first part of what you are saying. I don't know what you mean with DoS

Perhaps answering these two samples might help me out.

I rolled a 30 and I have Perception 40. That's one margin of success right? So if you double that with Unnatural Perception then you have 2 margins?

If I rolled 50 and I have a Perception 40, then I still have a fail even with unnatural Perception?

mostly correct, the extra DoS only apply if you pass in the first place, but its plus 2 degrees, not multiply by two. so in the end it would be 3 degrees of success.

Sister Callidia said:

Sorry Millandson but I don't understand the first part of what you are saying. I don't know what you mean with DoS

Okay, I got it now. Thank you.

MILLANDSON said:

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Millandson

Yep, full table for hiring people, including Astropaths, Navigators, and the like.

Can you tell me what page. I have read the book cover to cover and can't find that table. Am I blind?( Knew I shoulda rolled rogue trader)

PizzaAvenger said:

Yep, full table for hiring people, including Astropaths, Navigators, and the like.

Alas, I don't think it made the final draft of the book, and is thus somewhere on the digital equivalent of a cutting-room floor. A shame, really, as it was a useful table.

N0-1_H3r3 said:

PizzaAvenger said:

Yep, full table for hiring people, including Astropaths, Navigators, and the like.

Alas, I don't think it made the final draft of the book, and is thus somewhere on the digital equivalent of a cutting-room floor. A shame, really, as it was a useful table.

Do you think FFG could add it on at a a later date... perhaps as a free pdf of extra *** bits. Apparently the rules for the mining component were also pared down to a pint where the GM has to make up the rules.

Captain Harlock said:

N0-1_H3r3 said:

PizzaAvenger said:

Yep, full table for hiring people, including Astropaths, Navigators, and the like.

Alas, I don't think it made the final draft of the book, and is thus somewhere on the digital equivalent of a cutting-room floor. A shame, really, as it was a useful table.

Do you think FFG could add it on at a a later date... perhaps as a free pdf of extra *** bits. Apparently the rules for the mining component were also pared down to a pint where the GM has to make up the rules.

Possibly, since I pointed out to Sam that I was a bit gutted to see it cut. I thought it was pretty useful. We shall see though happy.gif

MILLANDSON said:

Do you think FFG could add it on at a a later date... perhaps as a free pdf of extra *** bits. Apparently the rules for the mining component were also pared down to a pint where the GM has to make up the rules.

Millardson:

Possibly, since I pointed out to Sam that I was a bit gutted to see it cut. I thought it was pretty useful. We shall see though happy.gif

It wouldn't have to arbitrary and straight away or even a pdf. GM's should after all be able to work round these issues so its not a pressing need. But I think a 'rule of thumb' Q&A thread or something of the like after most of the ship/vehicle/item hardware is out would be usefull and if it comes from FFG it would give it some authority. Ive lost count of the amount of 'how many landers are on my ship threads' there are now.