couple of quick questions

By d_empiror1, in Descent: Journeys in the Dark

hello all, i am an old fan & user in this web site but apparently after the renewal of the site & yes i forgot what was the email & password i had,

i bought descent in the 1st year it was released,

now me & my wife are playing it, actually we just played our 1st official game against each other so i got these questions which i couldnt find it in the rules & i forgot about them :

1-magic attack: is it reduced by armor? meaning if i attacked a monster with magic & ruled dice the result is 6 damages, the monster has 2 armors , does the end result of damage is 4 or magic ignores the armor effect so the monster will get 6 damages? what about if the monster was attacking the hero with magic to?

2-when we were playing, my wife turned me to a monky (she was the overlord) at that time before i was to be turned i had BURN effect on me, so after turning to a monky: does the status element effects stay on me like BURN-POISON-WEB or no?

3-about curse items: i opened a chest & got a weapon 1 hand shield & it was cursed: MUST I equip the cursed or the rule only applies to the dark relics?

4-we played the 1st dungeon in the 1st game (into the dark): should i put the bronze-silver-gold treasure cards of the expansions & equipments with this quest or only when playing the expansions of each one i use its new treasures & equipment for the corresponding expansion

lastly i just ordered "road to legend & the tomb of ice" later ill get sea of blood with its new sea board ........ & also got a deal on a brand new heroquest (costs me much tho ;-p ) ,

1. The only inherent difference between melee, ranged, and magic attacks is that melee attacks ignore rolled range but can only target adjacent spaces. That's it.

There are some cards that specifically protect against certain attack types (for example, the "Parry" skill card provides armor only against melee attacks), but otherwise, that's it. Magic attacks don't get to ignore armor, range, or line-of-sight, melee attacks can still benefit from Sorcery, getting the Breath ability doesn't change an attack's type.

2. Nothing changes for the hero except what the rules say (page 16). Your turn ends, you cannot attack, cannot use items, cannot perform movement actions, have your armor value set to zero, and always get 5 movement points during your turn. You still have skills (though many don't matter), effect tokens, orders (but you can't attack or take a Ready action), etc.

3. That's only dark relics. You are never required to equip a cursed item. If you choose to equip it, you gain a Curse token each time you equip it, and after dying, you must immediately discard or re-equip your cursed items.

4. You can either include expansion cards or not. Most people seem to include them.