KommissarK said:
Kage2020 said:
- Dishonest people that want the game and don't want to pay for it, don't. Result: FFG doesn't get paid (but they weren't going to get paid from these people since they are dishonest).
The key thing is to choose to not accept this as a simple fact, and find a way to screw the dishonest people, without screwing the honest people.
If the music industry hasn't successfully been able to do this, good luck to gaming.
From where i am sat, the future is in finding a way other than traditional product sales, to make money from your IP products.
That means either getting your fans to support you, or providing them a service rather than a book.
Ways of doing this include patronage projects, or service subscription. Its much harder to pirate a service, or range of services, such as the DnD insider of DnD 4th edition than it is to pirate a book, and you get a relatively predictable, and ongoing monthly income from the line. As for actual books, if a book has covered its costs, and made you a small profit, before it is even been written, then actually, it matters considerably little if individuals pirate it later. By moving to a patronage model, you get the money up front, because the fans believe in the product and want it made, and the they get imput in the creation process, because they put the money in up front.
No industry has brushed up against Internet piracy and remained unchanged.