HI guys. I have a few questions and need any tips you can give.
1. How does movement work on the world map? Can heroes move along a trail to a town and skip the dungeon during movement, or do they have to end their game week at the dungeon regardless if they stop? Can the overlord skip dungeon locations during his move or does he have to stop?
2. How often should we heroes be restocking?
3.Do the glyphs still alow you to travel from glyph to glyph while in the dungeon?
I probably have more questions, but at the moment im just to in despair to think of them. It really seems to me
that the heroes are fighting a very one sided battle in RTL. As of right now, this is our 3rd attempt at the campaign.
Our first ended with 200 conquest to 40 conquest in favor of the overlord. The second with 160 to 60, and the one we are playing now is currently at 32 conquest for the heroes and 79 conquest for the overlord.
I can't help but feel overwhelmed, and frankly i almost feel like i dont want to play this game anymore. I really love my buds, and not playing this game after investing so much money could cause major issues. Don't get me wrong either, I love this game too, just don't like getting my head smashed in so much.
On another note, the create a hero guide, is that written by the creators of this game? To be quite honest it seems like some of these heroes are way underpowered for RTL. Is there any universal guide to creating stronger heroes that is accepted whoely by the community?
Any tips or tricks to make the game more fun for the heroes would be appreciated, along with any strats to keep us alive and not so in debt conquest wise to the overlord.
P.S. We are getting so owned with traps, seriously owned. Is there anything that may be useful to know about trap placement or when and where a trap can and cannot be played?
Thanks guys,
desperate in texas.