Questions about Great Sword of Hoeth and about Spellcraft specializations

By Kadyx, in WFRP Rules Questions

I already asked this on the top WFRP forum and I did do the rules link and asked the developers but I figure I might get a quicker response if I try here. So can anyone help me?

My first question is; are the encumbrance and the damage ratings switched on the card? I see that a normal Great weapon has a damage of 7 and a encumbrance of 6 but the Great sword of Hoeth has the two numbers switched so that the damage is 6 and the encumbrance is 7. Is the card correct or is it a typo?


My second question is that Swordmasters get a fortune die when using the Great Sword of Hoeth. I see that the Great Sword of Hoeth is marked as a superior quality blade. Is the bonus that the Swordmasters gets the same that he would get for the weapon being Superior quality or are they separate bonuses and stack?

For my last question Gruntl gave me an answer but I figure I'd repeat it in case anyone had a difference of opinion.


Last question for now anyway. Specializations for the skill Spellcraft. Do PC's take individual spells as specializations or entire levels? I.e. specialization in Lightning bolt rather than Rank 2 spells. I am inclined to believe it is per individual spell but some in my group wish to argue that if that was the case the rules would have been clearer.

Here is Grunti's answer:

"The Spellcraft specializations are for entire ranks, otherwise it would have said "By spell" or something similar. But having separate specializations for spells could also be added of course. Some people even allow these specializations to stack (i.e. casting a rank 1 spell when specialized both for the spell and for rank 1 grants 2 fortune dice)."


Thank you for your time and help.

Here's my take on the Great Sword. I do not believe stats are not a typo. I am fine with them as they are because of the swords other bonuses. The sword is superior and thus grants a fortune point toward whatever effect a GM rules it to. It could be based on attacks, but one could easily say it is based on intimidation (becasue the weapon appears so deadly) or charm (becaue the craftsmanship is so inspiring). Also whenever a Sword Master wields the weapon a fortune point is added to its attacks. Lastly the sword also grants a bonus to critical damage, allowing the player to draw two cards and choosing the critical he wants to appy and then he still gets to add the other as regular damage. Of course this is all my opinion and I welcome any offical ruling that could clarify the situation.