RabidWookie said:
Yes, WFRP3 was partly inspired by Doom and Descent (board games); D&D was based entirely on Chainmail, does that mean the original release of D&D wasn't revolutionary? As for the "D&D did it first" argument, it doesn't really hold water, because D&D uses optional components as references for stuff on the character sheet while WFRP3 actually involves the components in the mechanics. The socketing of cards on the Career Sheet, the Party Sheet, the stance meters, the new dice system that uses a gamist mechanic to directly facilitate storytelling while also providing detailed results beyond pass/fail; you may not like these ideas, but that doesn't make them any less revolutionary.
A revolutiony product, would be spawning lots of copy cats. I don't see that happening here.
If after the revolutionary system is released and the traditional method is still more popular, your revolution is a flop.
When you look at it, even FFG realizes that going completely "revolutionary" wasn't the best idea. Now they are putting out the hardcover rulebooks to try and appeal to more traditional gamers and bring back those they lost into the fold. Sure, they'll continue to release products in the current format, but at least they recognized that eliminating that group of players wasn't good for business.
