This is probably going to end up being in the realm of House Rules, but I have two situations that come up regularly and we've been essentially going by what I assume is RAW. It's to do with running into combat as well as withdrawing and multiple attackers.
Situation 1:
Enemy A is standing across on the other side of the room, holding a really big gun, ready to shoot when it gets to his turn. Acolyte B is a HTH specialist, but he has the jump on Enemy A. Sadly, Enemy A is quite a long way away, so Acolyte B can't make the charge. Acolyte B does have the 'run' distance, so he decides to run into contact with Enemy A. He doesn't get to attack, but he's in HTH with him now. Acolyte B's round ends.
Enemy A, in his round starts, and now he's in contact with someone and he only has a rifle (improvised weapon, primitive) and is against someone with decent armour, there's little point in attacking him in HTH, so he pulls back with a 1/2 action so that he can get a shot off and -WHACK!- Acolyte B gets a free hit in because Enemy B is choosing to move away rather than a Full Action Withdraw.
Now, does that seem fair? Acolyte B couldn't get the charge, yet he gets to attack anyway? It certainly makes shooters harder to use when all you've got to do is get your HTH specialist into contact and you'll get a free hit (or an opponent standing there doing nothing).
Have we got this completely wrong, or is this something that will need to be turned into a House Rule (I'm thinking of giving Enemy A a +30 to his Dodge as he tries to move away from a Running, not Charging, attacker).
Situation 2:
Enemy A has some help this time, his buddy Enemy C, and they're both in contact with Acolyte B and have been since last round. Enemy C is better in HTH, so is going to rescue Enemy A. Acolyte B is still going first, and swings at Enemy A. The hit is good, and Enemy A finds himself quite wounded. He knows he won't survive another hit - and he's a shooter, not a bruiser - so he decides to book it and leave Acolyte B to Enemy C, taking a regular move (not a Full Action withdrawal) so that he can still bring his gun to bare. But then -WHACK!- Acolyte B gets a free hit in against an enemy moving away.
Now does that seem fair? One on one I can see the reason (turn your back on your opponent and you suffer the consequences). But when you out number the enemy, shouldn't the other one (who's staying, or, even, the last one to run) be able to hold up their opponent, allowing the others to get away?
Again, if this something we've completely missed in the rules, or another area where House Rules come into play (I'm thinking of either disallowing attacks against fleeing opponents when you are still engaged with other targets, or giving a penalty to the WS attacks, or even as a Reaction it can be done, meaning the player has to think about whether they want to give up their Dodge/Parry).
What are we doing wrong?
BYE