Greetings everyone, new to the forums here, but I figured I'd jump on and share some of the heroes I've worked out. I've only had a chance to playtest a few of them out, but those I have seem fine, although potentially a touch on the low end of the spectrum in some cases. (The art is from my collected screensaver file, so I don't have ready info for artists credit) For the most part, these are built by judgement, with some reference to the official hero-generation guidelines.
I'll give running commentary/thoughts on each as I go.
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These first few are based on some of my old D&D characters, (where I've done what I can to hold true to the character)
Talara Duskwalker - Based on my heavily multi-classed Arcane Archer (although gender-shifted due to lack of matching art). She seems to be a stong choice for ranged. Seems to be very strong early, and a little ess so later on in a game, but very stable otherwise.
Kerri Bluemoon - Based on a Paladin/Planar Champion. No playtesting on this one, I need to find a new ability I think. The bonus damage to eldritch was to represent her 'Favored planar enemy' ability, and then I realized in non-RotL/SoB the monsters are not typified as eldtrich/humanoid/ect.... The other abilty may be alright though, tied to her ability to manipulate portals.
Remy the Brawler - Based on highly-mobile, leap attacking, streetfighting monk. This is one of the ones I really want to get to work, but the ability is throwing me off. Leap could be extrodinarily potent, but I may have over compensated a little with his other stats.
Eldak Silverkin - My personal favorite D&D character. He was a powerful air elementalist sorcerer, which gave me some trouble in concocting an appropiate abilty without making just another mage. I think it works out though. (based on a similar concept I saw on a rogue elsewhere on the boards here)
And now for the ones I built on inspiration of art or concept.
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Thygar the Grizzled - I figured if a shaman like Mokk could effect the overlord casting spells, perhaps a grizzled old warhorse could increase the cost to 'hire' monsters willing to come up against him. He's been tested, and works out pretty well, although sadly with his low speed/fatigue levels, its pretty unlikely a player will voluntarily take him.
Soulreaper Teras - An attempt to match a character to art. Not tested yet, although she could be very swingy in turn-to-turn combat.
Vux the Necromancer - One of my few non-human heroes. Again, matching a hero to art. Its tough to say if he'll work though. Extra dice vs. traps as he is a D&D-type kobold. But then there's the Necromancy, I have a tough time scaling this one, as Necromancy could be powerful, but honestly, I've never had it work for a turn or two. (I've used it on about 3 seperate characters, and I've killed a grand total of 1 monster with an undead minion.
Veilstone - This one is my attempt to build a character like Zyla, but actually approaching balanced. (imho) Although upon further reflection, I could probably tweak the talents, or maybe bring wounds up to 12.
Scarlett - Had to make a pirate, but didn't want to give her anything too SoB-oriented. Originally, all she had was the Dodge order ability, but its was fairly weak, so I gave her another minor one, which still implys agility and evasiveness.
Maya Windspeaker - This one is actually straight out of the official guidelines. And seems pretty decent actually.
Resliel - An effort to make something that wasn't human/elf. I haven't tested this one yet, but it may be nessecary to up her to 4 conquest. Although she's not terribly dissimilar to Laughin Buldar, but with fewer hp and worse talents, so we'll see.
Alua Greenwarden - Another that needs testing, but I think she may be ok. Although i might have to give the web effect some sort of extra cost (although I specified single target in order to prevent horrible situations with area attacks)
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So there you have it, my first batch of heroes. I"m trying to work out some more unusual abilities/characters, but that could take a while. So in the meantime, lets hear some opinions on these ones.
Of course, any and all criticism is welcome.