(This may be on the forums already (I did search ) But I wanted to approach it with what an OL can do to speed things up, share what I do, and get feedback. Thanks!)
Just curious what you others do to speed up the time it takes to play the game. I am the OL and I am the one with limited time at nights to play with my group - so I have tried to think of EVERY way I can be most efficient when we play and to speed up the game play. Besides - it's a lot more fun when you get to actually play and not just sit and watch the OL fumble around for pieces.
Here is what I do to help make it possible for us to play a RtL dungeon on a weeknight. (think 4 hours or so.)
1. I pre-draw the dungeon levels and have all the pieces necessary in ziploc bags (not monsters - don't want to damage them all mixed in with tile pieces) labeled #1, #2, and #3. I will note which pieces I will need from the first level for the second or third. (I know it's dorky but it saves so much in setup time when all the necessary pieces have been separated already.)
2. I have an outdoor encounters bag - because I have all the expansions, I really don't need any of the outside pieces to make indoor dungeon levels. (There are FEW exceptions of course - but I would have them pre-separated ahead of time in the dungeon bags.) This makes encounters run faster as I already have the outside pieces separate from the inside.
3. All of my tokens are in nice little containers that help keep them separate and easy to pull out. Ex. I stun a hero.
4. Arguments - we have an agreement that we limit arguments over rules to 2 minutes - then we agree to take the most reasonable of the solutions. (Even if the result is maybe a kill of a monster that shouldn't have been - in the long run (especially on a campaign) it isn't going to break the experience and we try to keep that in mind.) The goal is to roll more die - not sit and argue. We then research between plays for the right answer.
5. All of my "little" monsters - think commonly used smaller ones - are in a divided thread box. (I think it's like a thread craft box.) Anyway - makes grabbing the smaller common monsters easier. Nothing ticks me off more than to have to play the card that spawns a ton of Kobolds only to have to look and look and look and look for the **** tiny guys.
6. All the cards are in a card box with labeled tabs. That way - when we need a specific type of card - we can find it really fast.
We are also thinking of getting a chess timer to limit the time the heroes have to move to either 3 or 5 minutes. (we really only need it for one of the players who just sits and thinks and thinks and thinks - he is also one of the weakest attackers which is frustrating as hell cause he really just OVER THINKS EVERY MOVE!!)
So there is what I do as the OL to make our play nights run faster. Anyone else have any good ideas I can use to speed things up?