zombieneighbours said:
I am capable of it. I can house rule the system to produce effects i am comfortable with. But the fact that I, a GM with twenty odd years gaming experience can patch a flaw in the ruleset to my own satisfaction, does not stop that flaw existing.
More over, if you use the tools the system gives you as it suggests you should, you get results which are markedly out wack with what it claims it should produce. You get 'fatal falls' which can't kill a PC(well...maybe an elf) and will most of the time only slightly inconveniance them..
The enviromental Damage systems work well for threats which slowly work away you, such as drowning and smoke inholation, but they are lousy at dealing with threats that deal sudden and potentially damage, such as falls.
Does it lower my enjoyment? Not especially, but thats neither here nor their with regards to it being a flawed system for adudicating fall damage.
I think where we differ in views can be summed up with the implied question in the scenario you describe: "Why would a fatal fall be anything less than fatal?"
See, you are looking for the rules to handle that. You fall from x height and take y damage which should kill you.
I on the other hand, look at that scenario and say that the character should just die. No roll. Fatal falls are fatal. Why should rules get involved.
If you look at 3ed with the viewpoint of "Rules first, Common Sense second" then yes you can end up with strange results. Some games are designed to work that way. This game is not one of them. They assume that it's the GM's job to make sure that everything makes sense before referring to the rules.
The difference is really in viewpoint. I say that everything can be handled through a GM call. You call that house-ruling, but what I'm talking about is something else. I'm not going back and changing the rules, I'm interpreting them. That interpretation may be different for different scenarios. It's based on what is going on at the moment. That's different from a house rule, which alters the rule itself and is a permanent, non-negotiable change.
Neither are better, but WHFP supports one much better than the other.