So after reading through some of the questions posted on these pages and collecting my own questions, I sent them all to the rules questions support. The questions with their respective answers are posted below:
1. If a player discards an ally for something like the "The Stars are Right" mythos, or sacrifices an ally for something like the "Joining the Winning Team" mission and he has a bound ally pact on that ally, is the pact also discarded? What happens to that pact?
The Bound Ally Pact is kept for the rest of the game or until the Ancient One awakes, even if the ally gained by that pact is discarded.
2. Can the Blood and Soul Pact abilities be used against Ancient Ones during the Final Battle? As in, can players discard power tokens instead of losing stamina, sanity, clue tokens, etc.
Yes.
3. When you are losing Stamina or Sanity to gain power, using the Upkeep function of a Blood or Soul pact, is it a cost or a loss? As in, can Harvey Walters gain 2 power by losing 1 Sanity with a Soul Pact? The wording on the pact card does say "lose."
It is a loss. Harvey Walter's Strong Mind ability does apply.
4. One of the reckoning cards says to lose sanity if you have power. If you have a blood pact, can you spend power as part of this loss?
Yes.
5. Can the blood/soul pact abilities allow you to gain power through the location abilities of the hospital and asylum, respectively?
Provided the pact is not exhausted, yes.
6. When a rift opens (from the Kingsport Horror expansion), it does not move until the turn AFTER it first opened. Is this the same with moving gates in Lurker at the Threshold? Or do moving gates open AND move with the same mythos card?
A moving gate may move during the same turn that it appears.
7. What happens if a moving gate would move into a vortex?
Treat vortexes as a space that already has a gate. A moving gate never moves into a vortex.
8. What happens if a rift moves into a vortex?
Nothing happens.
Revised: When a rift moves into a vortex, it stays there. Note that when a mythos card indicates that monsters with the rift’s dimensional symbol move, a monster appears in the vortex, raising the terror level by one and adding either one Dunwich Horror toke to the Dunwich Horror Track [DH] or one uprising token to the Deep Ones Rising track [iH]. If the dimensional symbol indicates that monsters move along a path that is the same color (either black or white) as the color of the symbol on the rift, add a doom token to the doom track. The drawing of the proper dimensional symbol on a Mythos Card triggers these effects, NOT the actual movement.
9. Is it possible for a moving gate to somehow move onto a location containing a seal? If so, what happens to that gate?
Moving gates do not normally move into any location that could legally have an elder sign. (Gates may only be sealed in an unstable location.) There is a Science Building encounter in Innsmouth Horror that lets players move a gate on to any unstable location. Once an unstable location has an elder sign it is considered stable, and is not a legal choice in resolving that location encounter.
10. If gates can now only be sealed at unstable locations, and Akachi can seal gates regardless of game effect, can she seal gates in streets and stable locations?
She may only seal gates in unstable locations.
11. Please clarify what the word 'cast' means for spells. Does 'cast' mean a successful check, or an attempt? If it says cast and exhaust and you fail, can you try the check again paying the Sanity cost with each attempt, and then exhaust once you've been successful? Or, once you roll an unsuccessful check, do you exhaust? The same goes for cast and discard- Do you get one attempt for the 'cast and discard' and if you fail, that's it, no more spell?
Cast is any attempt to use the spell whether successful or not. In the case of cards that say "cast and exhaust," an investigator may not attempt to cast the same spell again until after it has been refreshed during the Upkeep phase. (If an investigator has more than one copy of the same spell, he may attempt to cast and exhaust the additional copies in the same turn.) However, specific to cards that say "cast and discard," if the Spell check is not successful, simply exhaust the card. They are only discarded if the check is successful.
12. When starting a new character after a previous character is devoured, at which turn phase does the new character start? If my character is devoured by a monster during the movement phase, does the new character start at the Arkham encounter phase or does it wait until the upkeep of the next turn?
The new investigator starts at the beginning of the next turn.
