I just finished my second game with the Lurker as Herald and afterwards I started wondering if I was interpreting one part of the Soul/Blood Pacts correctly. To make it clearer I'll focus on the Soul Pact, although the same issues can be raised with the Blood Pact.
Let me start by quoting from the the Soul Pact (italics added by me):
Soul Pact
When you gain a Soul Pact, restore you Sanity to full.
Any Phase: While this card is refreshed, any time you would gin any amount of Sanity, you may instead gain that amount of power.
You may spend a Power token as either a Clue token or as 1 Stamina when you suffer a Stamina loss.
Upkeep: Exhaust Soul Pact and lose X sanity to gain X Power.
My issue is this: does the part in italics belong with the "Any Phase" clause? In other words, can you spend power as a clue or to block a stamina loss if the Soul pact is exhausted?
I've been playing that spending Power can happen regardless of whether the Soul Pact is exhausted or not. Of course, this means that an investigator who is in need can take a Soul Pact during the start of upkeep, drain some Sanity (still during upkeep) to immediately get some power, and then spend that power (likely as clues) later during the turn and voila: when/if a reckoning card is drawn during the Mythos Phase that requires someone have power in order to be triggered, well, this investigator has not power.
So my question to all of you is: how are you treating the spending of power … does the pact you are using to spend the power need to be refreshed in order to spend power?
Follow up question: how should we be treating the spending of power?
My take on the matter: I think gaining a pact, then exhausting to get power, and then spending the power (all in one turn) is broken. There should be a waiting period for the power using the clause on the pact you gained it from. It seems more thematic - like taking out a loan and waiting for the check to clear before you can spend it. I also suspect that needing to gather power and then wait to be able to use it will also lead to more dramatic effects when reckonings come due. For example, when "Humanity Lost" is drawn, there will be a greater chance that someone has power and hence gets devoured, as opposed to when I played and it was "ho hum, no one has power, so nothing happens".
Last thought: if you have more than one pact (and let's face it, if one is good, then two is better!), then I'm not against exhausting one of them to get power and then spending the power according to the other non exhausted pacts rules