A couple of Final Sanction questions (possible spoilers)

By ak-73, in Deathwatch

So I am going to run FS today. A couple of questions remain:

1. Devastators do double damage against hordes? Do I understand that right?

2. At T. Manor the kt is ambushed by 8 Genestealers?? Seriously?? How are they going to survive that?

3. Around the HoE there is a Hollow Guard detachment stationed that has to be be at almost company level size. But once inside

the players are ambushed by Rebels coming in through all openings. How the hell are they supposed to get past the HG like that?

Maybe more questions coming...

Alex

PS And why does a Rebel General have a (much) higher WS than the Marines? ;-)

1. Devastators do double damage against hordes? Do I understand that right?

This one does, assuming he uses his heavy bolter.

2. At T. Manor the kt is ambushed by 8 Genestealers?? Seriously?? How are they going to survive that?

The stealers' primary target are the nobles and the governour. Only when the Marines make a nuisance of themselves will they switch targets before those are dead.

3. Around the HoE there is a Hollow Guard detachment stationed that has to be be at almost company level size. But once inside the players are ambushed by Rebels coming in through all openings. How the hell are they supposed to get past the HG like that?

Presumably, there are enough rebels to go around for everyone.

Deathwatch Marines are NOT "baseline" marines. A group of 4 can handle 8 genestealers if they are smart about it. If you have fewer players... lower the number of stealers, about 2 for each pc is good.

We had no problems handling the encounters when I played through it at Free RPG day and the two groups I have put through it did just fine as well. There was a fate point burned in one of the games, but that was in a moment of awesome heroics.

1. Devastators do double damage against hordes? Do I understand that right?

Not necessarily given the Devastator Preview, the Devastator gets to an ability, one option of which appears to be Unrelenting Devastation.

2. At T. Manor the kt is ambushed by 8 Genestealers?? Seriously?? How are they going to survive that?

You may need to fudge that number for the number of Marines in your party. 8 Genestealers can be dispatched by 4 Marines, but a couple of lucky rolls by those Genestealers could easily kill a Marine. However, the Marines do have at least 2 Fate Points to Use or Burn, and they have 2 Demeanors.

3. Around the HoE there is a Hollow Guard detachment stationed that has to be be at almost company level size. But once inside the players are ambushed by Rebels coming in through all openings. How the hell are they supposed to get past the HG like that?

I wondered about that myself, but didn't even need to try to explain it as my players immediately started talking about them coming up through the sewers.