Greetings, brethern,
since my players do not (get to) spend much time with the rules books, they rely on me to coach them as what Talent is good for what. As one of my players recently asked me "what is Streetfighting good for?" I replied with "actually, not much!" since I normally use some kind of mook rules to speed combat along (see Creatures Anathema Minion rules; in general a non-named npc is out as soon as he has taken more damage then he has wounds).
Now, I bother that this approach (while helping to actually spend some time on RPG and not only on playing out another non-final-combat) is making some talents nigh useless. Besides Streetfight, their are numerous other talents which make the owner shine as soon as it comes to "apply critical hits".
What is the experience of you other guys and girls around (both as player and/or gm)?
Is anyone part of a group incorporating "minion rules" but still finds this talent useful? Is talent that will only come worthwhile "in this final battle" worth purchasing to you? I do not have the experience here, but want to be a good coach for my players.
What is the experience of you GM´s out and about? Any advise for me how to design my adventures and missions in a way that such talents are not totally wasted?
In general, I try to reduce fight so that not every evening does sport a two hour dice-fueled carnage.If "meaningless" (i.e. for the story as a whole not mandatory) fight occures, I just "mook about" and let those players enjoying a fight to flex their muscle and shine in their own glory.
If these are important opponents (or my pc need a real fight since they will grow careless about combat as a whole) I throw in somebody worth and do use critical tables (like I did with famed "Theo" from PtU).
Thanks!