Question:Conquest tokens/XP gain in Road to Legend for heroes

By zealot12, in Descent: Journeys in the Dark

Hi, I've recently started the advanced campaign in Road to Legend and I was wondering about the correlation between the amount of conquest gained by heroes and their XP.

If say, during the first dungeon the heroes' group gained a total of 21 conquest tokens, does that mean that each hero now has 21 XP to spend on upgrades/leveling up, or is that just the XP pool from which heroes get to spend XP on individual upgrades and such?

zealot12 said:

each hero now has 21 XP to spend on upgrades/leveling up

This

Thanks. Found this mentioned in the rulebook as well.

Hey, a similar question: How much does hero conquest contribute to the campaign level? Let's say the heroes hit a glyph in the first week. They all gain 3 XP due to the 3 conquest received. Is that 3 points toward the 200 needed for Silver, or is it 12?

Psilon said:

Hey, a similar question: How much does hero conquest contribute to the campaign level? Let's say the heroes hit a glyph in the first week. They all gain 3 XP due to the 3 conquest received. Is that 3 points toward the 200 needed for Silver, or is it 12?

3 conquest for the 200 needed.

Psilon said:

Hey, a similar question: How much does hero conquest contribute to the campaign level? Let's say the heroes hit a glyph in the first week. They all gain 3 XP due to the 3 conquest received. Is that 3 points toward the 200 needed for Silver, or is it 12?

Conquest Tokens (CT) and Experience Points (XP) are different things. Just pay attention to which term is used where. The system is actually very simple, but a huge number of people get confused by it because they didn't pay attention and mixed CT and XP up somewhere.
By which I mean, don't be embarrased by this mistake, it is an extremely common one.

RtL pg5
Conquest tokens earned by the heroes and overlord are converted into experience points (XP) that they can use to purchase training and other upgrades. For each conquest token the overlord earns, he gains 1 XP. For each conquest token any hero earns, every hero gains 1 XP. The players keep running totals of XP earned and spent by both the heroes and the overlord on the campaign sheet.

Possibly the source of much of the confusion is the use of the word 'converted' in the first sentence. Conversion implies loss, or use but CT converted into XP are not lost or used at all. Keeping a running total of CT in the campaign which is independent of the running XP totals - although the XP totals are derived from the CT total and each player should be able to add current XP and 'XP expenditure' together to match his side's portion of the total CT.

Example:
CT count 231 (OL 128, Heroes 103) - campaign has recently upgraded to silver level.
OL current XP = 21, spent XP = Silver monster upgrade (25) + Merrick (5) + Eliza (5) + Green Treachery (2x15) + Purple Treachery (2x10) + gold monster upgrade (25). 21+25+5+5+15+15+10+10+25=131, check!
Hero 1 current XP = 16, spent XP = skill (20) + black dice (15) + silver dice upgrade (20)+ Copper Secret Master (20) + Tamalir upgrades (2x6). 16+20+15+20+20+12=103, check!
Hero 2 current XP = 11, spent XP = skill (20) + 2 silver dice upgrades (2x20)+ Copper Secret Master (20) + Tamalir upgrades (2x6). 11+20+20+20+20+12=103, check!
Hero 3 current XP = 21, spent XP = skill (20) + 2 black dice (15)+ Copper Secret Master (20) + Tamalir upgrades (2x6). 21+20+15+15+20+12= 103, check!
Hero 4 current XP = 21, spent XP = skill (20) + skill (30) + Copper Secret Master (20) + Tamalir upgrades (2x6). 21+20+30+20+12=103, check!

OK, thanks for confirming. I had in fact gotten it right after all.

I was playing the Demon Prince, and the first dungeon was The Arena. A few good Undying rolls meant I racked up 25 CT to the heroes' 6... by the time they fled the dungeon. The math didn't really make sense if we were now a quarter of the way to Silver after one dungeon level.

Psilon said:

OK, thanks for confirming. I had in fact gotten it right after all.

I was playing the Demon Prince, and the first dungeon was The Arena. A few good Undying rolls meant I racked up 25 CT to the heroes' 6... by the time they fled the dungeon. The math didn't really make sense if we were now a quarter of the way to Silver after one dungeon level.

:-)

It doesn't matter as it is 'game over' in this campaign already. Keep playing for a bit though, to get the hang of it and learn a few things.

1. Letting you get to 25 (or even 24 actually) CT is a critical mistake by the heroes. You can now afford to upgrade one class of monsters to SIlver level - at which point things get at least twice as hard for the heroes in the dungeons!

2. The fact that they let you get to 25, almost certainly without being aware of the significance of that amount (I could be completely wrong here and they had it carefully calculated but blew the exit strategy badly) indicates that your hero players haven't bothered to do any useful research for the game. It is an Advance Campaign, a game that goes for 60-100 hrs of playing time - they should have invested at least an hour or two each of studying how things work and what upgrade paths are likely and/or useful etc. Games that last for this long are not 'learn as you go' games, and screw-ups typically cost you literally days worth of gaming pain.
Really, its like playing a WWII Russian front game and being 'surprised' as germans when T34s start replacing T26s and suddenly not having the strength to complete your final game winning push in 1941. Any german player should have done the research to know that some time around X the russians will get units that are double or triple the combat capability of their previous best units - and take that into account in his planning.
Or like playing a WWII grand strategy game as Germans and not knowing that invading Poland will bring France and Britain into the war aganst you - simply because you didn't bother to read up a bit beforehand.

3.1 RtL has a steep learning curve, very steep. And nearly all of it is for the heroes at the start since they control, or drive, the game . Early on, all the decisions (really) are theirs. And every strategic mistake they make hurts them very badly for a long time to come.
3.2 RtL has an exponential power curve . You get ahead early, you get better before the other side does, you make it even harder for them.
The curve is a bit of a sine wave type curve, since power swings back the other way after certain points, but the OL gets the first major boost usually, and it's a biggie that makes the most difference. The heroes take a while to recover, should swing just about to even before silver level gives the OL another boost, then late silver the heroes usually swing ahead, often far enough ahead to stay ahead even when the OL gets another boost at the start of gold level. However your heroes have given the OL the first, biggest, boost while they still have a long way to go to get any significant boosts, so they will feel the pain of being behind and getting hammered even longer than usual.

4. The Demon Prince is an Order of Magnitude more dangerous than any other OL Avatar (with the possible exception of the Spider Queen for skilled OLs) due to his Eldritch favouring, Events favouring, excellent Stronghold position and extremely powerful Avatar.

I strongly suggest you talk to your players and explain to them, before things get worse for them, that things are going to be very bad for them for quite a while now. What they should probably do is play on as a learning exercise for a bit, then go and do some research, then start a new campaign. Remind them that it is an Advanced Campaign and should be treated with some respect. It is not a pick-up joy ride...