Hey all. I've been lurking here for a while and I've seen massive threads for custom Ancient Ones, custom Heralds, even a few custom Investigators. But you know what I haven't seen too many of? Custom monsters. They're always part of an expansion or somesuch, never monsters for monster's sake. But they're equally important, surely? So, here's a thread where I'll post monsters, boatloads of them, all for your perusal.
They'll usually be themed after a certain game, because I'm not very original that way, but there'll be a few of my own. I encourage you all to do the same. Contribute to The Freakshow, ladies and gentlemen! Step right up and view the most horrid beasties you could ever wish for! Stay a while! Post a comment! Add your own pets to the pile...
The theme of The Freakshow's opening night...Monster from way back then! The demons of the 1993 classic (and it's '94 sequel) DOOM! (Has to be in caps)
The Arachnotron: An elite tier on monster, with generally high stats. The Weapon Immunity is due to their being constructed of magic Hell metal, Nightmarish is explained by the fact that these are some of the games more gruesome foes and as for their movement rules, they can really move, in addition to being smart enough to hunt.
Even worse, Arch-Viles are among the game's nastiest foes. Tough, monster-summoning beasts with homing fire attacks (Hence Overwhelming. These guys WILL hurt you.)
And the hits keep coming! The first boss fight in DOOM involves a pair of these. There's not much to them, they're just pure tanks. Heavy metal fans among us may recognize the artwork to boot.
Phew. The first mid-level monsters in tonight's presentation, the Cacodemons are basically flying mouths that spit lightning, exploding in a powerful flash when you bring 'em down. Maybe these beasts are finally getting reasonable.
Whoops! Spoke too soon. By far DOOM's most famous adversary, and unofficial mascot, the Cyberdemon is the absolutely vicious second boss of the original game. He's scarier than even the final boss, but hey, a 30-foot tall rocket-launching monster man is a tough act to follow. Oh, what's that you say? It has rocket launchers? Afraid so. A blast from this monster isn't something your Investigator's walking away from in one piece. I may have overdone it here, but honestly, any DOOM fan will forgive me. It's the Cyberdemon! Run away!
Ah, a breather. The regular Demons or "Pinkies" are DOOM's bridge between the low and middle tier of enemies. Still tough as the Hell they came from though, especially on higher difficulties. It's ability represents it's ferocious, bull-like charging. Even if you do kill it, you'd better kill it good or it may get the last laugh after all.
The toughest of the game's three Zombie enemies, the Former Commando is a chaingun-toting tough guy, whose abilities represent his random spray-firing and the lethal effects of bullets on Investigators, respectively.
Finally, something easy! The weakest of the three Zombies, this specimen was just your average Marine before going undead. His ability, again, represents the crippling effects of bullets one Investigators. Despite his low status, you'll still be crossing your fingers tight.
The middle-tier of Zombies (That's still low), the Former Sergeant is supposed to be toting a shotgun, but, well, I liked this picture and the dual handguns could still fit thematically. His first ability is the Zombie's shared "Bullet effect". Arkham Horror's pretty tough with damage, and I feel that you can't just shrug off being given cranial ventilation. His second ability is my attempt to reverse the effects of the shotgun Common Item. Now it's being used against the Investigators.
I don't have much to say here, really. The Hell Knights are just scaled-down non-Boss versions of the Barons Of Hell, and that's all I've done here too.
The game's weakest actual demons (except, perhaps, Lost Souls) the Imps are skittering, fireball hurling nuisances at best. Their ability represents the folly of punching something that's covered in spikes, as our friends here are.
Partly demons, partly zombies, the Lost Souls are tough, quick little irritants. Not too much worth mentioning. Their ability is a slightly buffed Endless, just to drive home how near-constant the little buggers are. Just when you think you've killed them all, three more come swooping down at you.
Returning us to our tough monsters, the Mancubi are lazy buggers, but dangerous all the same. The extreme heat of their dual-flamethrowers ruins any dusty old texts exposed to them, hence their ability. These guys keep librarians awake at night. Oh, and everyone else.
My apologies in advance, as this may be a little difficult to read. I'll just post the text here...
Every time this creature moves to and from the Sky, draw a Lost Soul from the monster cup and place it in the space vacated by this creature
Whenever you fail a Combat check against this creature you must draw a Lost Soul from the monster cup and immediately fight it
If there are no Lost Souls available from the cup, simply move one from the board to the appropriate space on the map.
Essentially, these floating freaks spew out Lost Souls like a cross between the above Cacodemons and the world's worst vending machine having a clear-out sale. The faster you can kill these big-mouthed mutants, the better.
The Revenants, another difficult class of foe, are essentially armoured, demonic skeletons packing shoulder-mounted RPGs. You're given a little more mercy than with the Cyberdemon, but it would just irritate me far too much to have an explosive projectile to the face deal three or four damage. Hey, just be glad I left out the Revenant's rockets ability to home in on their target. For the uninitiated among us, DOOM is a hard game.
Invisible, buffed-up versions of the Demons, these shadowy nightmares are...a litle overpowered. Yeah. But I like 'em this way. Sue me.
And as a fitting book end to tonight's entertainment, the Spider Mastermind, grand-daddy of the Arachnotrons and DOOM's final boss. I opted not to give this creature the "Crippling Bullets" I love so dearly, in interests of keeping it a little simpler and a little easier. Both of his abilities represent his massive chaingun, which requires Speed to dodge and randomly sprays hot lead when it hits.
Well kids, I hope you've enjoyed tonight's show. On the off-chance that anyone wants to use these, I'd be happy to present higher quality images, but for now, comments are both welcome and adored.
Good night everybody!