Greetings everyone!
I would like to hear your opinion about ranged combat as I had very long confrontations about it with my players.
They overall think that ranged combat - and with ranged combat I mean ranged action cards in particular - is far better than melee combat. Their assumptions are based on 1 vs 1 fights pure melee vs pure ranged, with the same experience, that start engaged one another.
We are all aware that these kind of arena-fights are just pure speculation; they will hardly present themselves during normal gameplay, but we find them useful for training and balance considerations.
We were all used to ranged characters in previous rpgs, that:
1- cannot shoot while engaged
2- almost useless in hand to hand combat
That seems not true anymore in WFRP: they have plenty of choices for close (and very close) combat, some of which make sense and some not so much. We had the most problems with immobilising shot and definitely powerful, not to say overpowered. Most people around the forum describe these action as something to block a charging enemy, but it seems equally powerful to block someone who is targeting you, step back and keep on shooting him from distance. When he breaks free, the archer will be quite far and the action almost ready to be used again.
We didn't find any solutions for the poor warrior :-) He just keeps on dying, unless he wins initiative AND gets extremely lucky on his first hit.
How do you other guys handle this card? The most astonishing thing to me is that it has no penalties for being engaged. Its prerequisite is "within close range" and we assumed that an enagement is within close range, but why no penalties? Most similar cards have it.
Before houseruling what seems to us a mistake, I would like to read your 2cps :-)