Need hlep finishing out a deck

By goshdarnstud, in 4. AGoT Deck Construction

I'm not sure if this deck is any good, Tully/Direwolf, the thought being using Shaggydog and Greywind to eat people's faces and help defend challenges. Plus with Feral Pack more eating of people's faces as there is a bunch of deadly. Old Nan can turn anyone into a werewolf (again more with the eating of people's faces) The Tully's grab power with Rivernrun or eddless attacks one Blackfish get's powered up. Robb helps power Greywind and add renown plus giving wide bumps in power since between creature, house tully and direworlf almost every character has at least one (plus see Old Nan).

Draw is through Blackfish and the Guard, and Family Duty Honor is essentially a draw plot. Additionally, Wolfdreams and the Kennels help cycle cards.

Make an Example helps get some power in the event of the above stalling. Add a Bear Island because, hell it's awesome and I'm all Stark anyways.

At least that's the theory. The deck has stalled against a Targ deck that destroyed my attachents, or more accurately took control of them and used them against me (if that was legal to take Greywind and reattach him to my Robb, I think it was, but still a big suck) and since it was a summer deck restarted after a Valar better than I could. Then it sucked against (surprise surprise) a Lannl kneeling deck that really just ground it to a halt. I have two empty card slots that I would like input on. I though about cannot be bribed/bought. Stop the kneel and if they chose to kneel Blackfish, power him up more quickly. But I'm open to all suggestions including, "This deck blows, use siege of winterfelll instead and do murder death kill."

Anyways, here's the deck so far

Bolton Refugee
Bolton Refugee
Caetlyn Stark LoW
Caetlyn Stark LoW
Direwolf Pup
Eddard Stark KLE
Feral Pack
Feral Pack
Guard at Riverrun
Guard at Riverrun
Hoster Tully
House Tully Recruiter
House Tully Septon
House Tully Septon
Jeyne Westerling
Kennel Master
Knight of the Tumble Stone
Knight of the Tumble Stone
Maester Vyman
Old Nan
Riverrun Messanger
Robb Stark LoW
Ser Edmure Tully
The Blackfish
The Blackfish
Wolf Pack
Wolf Pack
Wolf Pack

Events
At Night They Howl
At Night They Howl
Distinct Mastery
Distinct Mastery
Distinct Mastery
Lethal Counterattack
Winter is Coming
Winter Is Coming
Wolf Dreams
Wolf Dreams
Wolf Dreams
Make an Example
Make an Example

Locations
Bear Island
Great Keep
Great Keep
Lord Eddard's Chambers
Narrow Sea
Narrow Sea
Northern Fiefdoms
Northern Fiefdoms
Riverrun
Steet of Steel
Street of Sisters
Winterfell Kennels
Wolfwood

Attachments
Gerywind
Greywind
Shaggydog
Shaggydog

Plots
Take Them By Surprise
Respect the Old Gods
Family. Duty. Honnor.
Power of Arms
Valar
Power of Blood
The Minstrel's Muse

My question is why aren't you running Siege of Winterfell with the deck as is? You don't have the cards to win an INT challenge against most Houses and your POW isn't lkely to be UO often enough to loose out there. Every MIL you win becomes the equivalent of two UO and if you are rocking the deadly or the Shaggy-Wind combo you'll most likely get UO for your MIL which is three power a turn.

I see you point. That would free up a plot since minstrel's must would be made zero. So I can add the siege of riverrun that I was thinking of.

For the Lannister matchup problem you mentioned, I do indeed like "Cannot be bribed/bought". It's such a beautiful card against kneel-heavy decks. It gives you power, lets you stand the character again, *and* you get to draw a card. So much goodness wrapped into one event.