Several times in our last session, I had situation where modifiers kicked a test up to 100 or higher! I ruled that in these "sure thing" situations you still fail on a natural roll of 100. Are there any rules for this though? I know you can only add +60 to a test, but that's still enough to kick it up that high. Two were in space combat (shooting a crippled and wounded ship, which was also surprised) and the other was a melee strike on an unaware opponent.
Did I miss some obvious rule? Is there such a thing as an automatic hit? Is there supposed to be some threshold at the top that's an automatic fail? I know there is with Ballistics Tests...
Thanks for any help!