Just to get it right: Recharge token on cards

By W1nterKn1ght, in WFRP Rules Questions

Hi
On the top right of every cards is the number of recharge tokes I have to put on the cards when I use it.
e.g. parry there is a two. But in the text it says “put two recharge tokens on the card.”
Now - do I have to put 4 (2+2) or just 2 on the card?
As I understand the rules it should be 4, but I am sure it is only two so that you can parry every other round.
Thanx for your time
WK

It's two.

The text on the card is just re-iterating what is on the top right corner.

Thank you,

I thought that.

Thank god somebody else asked this - I've been hunting around for ages looking for clarification on this.

My only issue with it is, it is contrary to other 'put X recharge tokens on this card' actions. For example, there's a fair few spells that have a recharge value, and while it's recharging, you get a bonus. Many of the boon or sigmars comet effects add extra recharge counters (and are worded as 'place X recharge tokens on this card'). I get why you'd want this, but how is this different to the defense reactions - or is logic playing a part here?

I was beginning to wonder if you could use a defensive action that was currently recharging, but that seemed ludicrous... :)

The most confusing card would be 'SHrug it Off' which has 0 recharge but says you have to put 5 on it when using it. Perhaps thats an error...

-L

the answer is in the Action Card section of the rules from what i remember (i did not checked the book). To put Recharge tokens you 1st need to successfully use the Action : you make a roll and have at least 1 success. If you fail, no recharge are put on it.

The big difference with the Reaction trait on some Action Cards is those don't have a check to succeed or fail. The 0 value on "Shrug it off" is most likely a bug (should be 2 like Dodge/Parry, etc).

Since the rules state something like "when you succeed, put a number of recharge token equal to the value up there", it is not written in the success lines of the cards. But Reaction cards don't have rolls, so you would never put recharge tokens. That is most likely why the Reaction trait card says "when you use that card, put 2 recharge token on it" (all Reaction card could have 0 as recharge value in the upper right corner, i don't remember them not having the number of recharge tokens in the text section)

Cwell2101 said:

the answer is in the Action Card section of the rules from what i remember (i did not checked the book). To put Recharge tokens you 1st need to successfully use the Action : you make a roll and have at least 1 success. If you fail, no recharge are put on it.

The big difference with the Reaction trait on some Action Cards is those don't have a check to succeed or fail. The 0 value on "Shrug it off" is most likely a bug (should be 2 like Dodge/Parry, etc).

Since the rules state something like "when you succeed, put a number of recharge token equal to the value up there", it is not written in the success lines of the cards. But Reaction cards don't have rolls, so you would never put recharge tokens. That is most likely why the Reaction trait card says "when you use that card, put 2 recharge token on it" (all Reaction card could have 0 as recharge value in the upper right corner, i don't remember them not having the number of recharge tokens in the text section)

That actually makes total sense mate, thanks for that. Its a little bit, um, unweildy the way they have done it, and I'm sure they could have presented it in a clearer way, but it does make sense. *thumbs up*

Course, why they decided to give the defensive actions a recharge value is beyond me. Makes much more sense to give them a 0, and have the wording determine the amount of tokens. Ah well.

I'm sure we'll either see errata, or it'll get ironed out at some point. (So about WFRP4... ^_^ )

Sausageman said:

Course, why they decided to give the defensive actions a recharge value is beyond me. Makes much more sense to give them a 0, and have the wording determine the amount of tokens. Ah well.

Well, that's how Shrug It Off did it, so it's a bit of a mixed bag.