How do other GMs handle PCs just disposing of inconvenient & innocent NPCs when things get difficult?
Okay my party are a bit mad. They didn't discuss their characters before creating them so instead of the nice balanced party of I've got a bunch of lunatics who lean to the combat heavy encounters. Now up to know they've managed to keep them on the straight and narrow. Not really asked for many Deceive and other FEL based rolls when the party have managed to roleplay there way into and out of trouble.
What I have encountered is a tendency, if they suspect an NPC is either suspicious of them (and they often act suspicious in the course of their investigations) or an NPC has blown their cover (even by accident), to arrange for a fatal accident for the NPC. Now I'm not wanting for them to be the Nanny State with fluffy towels but I believe PCs that are acting for a force of good (essentially) cannot murder random people without consequence. My house rule is a Corruption point per unjustified killing (the point cannot be reduced/negated by talents)
Two cases in point...
- During the finale of Illuminations one of the players said he was opening up on the Crow Father whilst the CF was standing in front of the frozen members of Stern Hope. I warned the player that firing at this point would risk the townspeople and if they waited they might get a safer shot next round. The player declined and shot and killed two members of Stern Hope = 2 corruption points to the PC.
- During HoDaA the PCs thought that one of the bidders (Lord Krin from RFYAT) might recognise them. He didn't and in an earlier session I made of point of him ignoring the PCs. A few sessions later, one of the PC's takes a round out of a hectic complex combat encounter to kill Krin quietly = 1 corruption point for the PC.
Neither killing was done in a way which would put the blame back on the PCs, however I personally really do not like the "just in case" attitude when confronted with situations like this. I much prefer the PCs to think their way out of or into situations like this. Previously they have and they will again. Also I see this as lazy investigating.
What do other GMs think of this? How do you handle the above in your group?
, it is that it is bloody **** hard to kill ALL of the witnesses. There seems to be always some guy who saw you lurking in the area or enter the building... In the end, you're trying to kill the witnesses, then you must do the people who saw you when you were about to kill the witnesses and so on. It takes forever to get rid of all of them.
(to be cashed in at a later time)