I know most of you are eagerly awaiting my review of the new updated version (is my head big enough?). I held off a bit, because I wanted to get some games in that involved all the characters at least once.
In no particular order.
Verry happy about the changes to the character.
good change, or good that it was left alone.
Character Stayed the same, indifferent to change, or gained a power/lost a power
Disapointing change, or something that was missed, or error.
Not happy at all about this characters alteration. Totaly missed something, character too powerfull/weak
GHOUL: The wording of the cards is a bit different but basicly the same character. Character itself is a good character that really did not need any changes, improvements, or down grades.
TROLL: Troll got some extra abilites. Even though he is fairly powerfull with his strength, his lack of any other abilites made him kinda boring to play. The Regenerate makes a nice natural edition to him. And whats this? 6 life? boy he is going to be tough to knock down. If your on the crown trying to take down the troll, you had better be prepaired to battle, cuz he is comming for ya!
ASSASSIN: Original did not allow you to assassinate the fiends or were wolf, but you could use it in the crown of command when you first entered. Now it no longer has the restriction of the wolf and fiends, but you cant use it in the crown at all. I personaly liked the idea of at least assassinating on your first entery of the crown space, if antoher character was there.
MINSTREL: Now can have multiple animal followers, although still only use one. This takes some of the pressure off of waiting for that +3 bear to come along. He originaly could not be affected by the Hag, but that was to protect is one shot animal. Being able to charm again was a fine enough reason to remove the Hag power. Over all I think the benifits out weigh the loss of Hag ability
SORCERESS: The wording changed a bit, but with the rule book it is now more clear as to what she can do to another character. Its seemed a bit fuzzy in the FFG edition. At first glance it seems she can do alot of damge, like take a follower, begule them, and then attack because the card does not say "instead of attacking you may attempt to beguile" HOWEVER, with the rule book Pg9 "The Character whos turn it is may either attack or use ONE of her special abilities on the other character" So you are limited to only one of the following against another character. ATTACK, BEGUILE, or TAKE FOLLOWER. With the clarification, and Fate, this was a improvement on her
PROPHETESS: Even though we played the hose rule of the 4.0 version, the fact she was officialy on the card corrected makes this a much needed adjustemnt to her wording. Still a powerfull character.
WARRIOR: Lost a Craft, Gained a Life. No longer has the restriction of the type of weapons to duel wield, or the shield restriction. (unless somewhere in the rules it alters this). Deffinantly improved. Almost too much.
Verry happy about the changes to the character.
good change, or good that it was left alone.
Character Stayed the same, indifferent to change, or gained a power/lost a power
Disapointing change, or something that was missed, or error.
Not happy at all about this characters alteration. Totaly missed something, character too powerfull/weak