Not sure if anyone else has seen them yet, but the preview heroes seem a bit off in terms of conquest values. To review:
Challara
: 12 Wounds, 0 Armor, 3 CT, has familiar that does a WG breath attack once per area
Brother Gherinn
: 12 Wounds, 2 Armor, 3 CT, Can sacrifice 1 wound to
Aim
when attacking (before rolling)
Lindel
: 16 Wounds, 1 Armor, 5(!) CT, Can swap out one skill for a new random one of the same type once per area
While CT values are still somewhat of a mystery (despite repeated attempts to reverse-engineer the formula with a spreadsheet), these values make little sense given the extant characters. Neither Gherinn nor Lindel have a precedent for their CT values, while Challara is basically just as strong/tough as Astarra only more expenise and slower (the familiar is a neat but tactically insignificant addition. It doesn't add to her per-turn damage output or her survivability unless it's in a position to take out Skeletons and doesn't fail).
I just don't see how Challara and Lindel are supposed to be anything more than a CT burden, while Gherinn is clearly in the top tier of CT 3 heroes in terms of survivability and damage output. Anyone seeing something I'm missing?