Why $100?

By ClanNatioy2, in Runewars

Followup......

Thanks for the heads up Sig. I got in touch with them and they hooked me up with a new set of mini's asap even though they acknowledged saying that you could only get them from where you bought the game. Just another reason i really like FFG as a whole. They really know what customer service is all about.

Indeed, FFG's customer service is why I will take a serious look at nearly any game they produce - they are good, quality games, and they sure act like they enjoy having customers too :)

JoeyKonyha said:

I have a bunch of those plastic bowls from Ziplock, or Glad, or whatever. Each faction gets all their minis, tokens and cards in a bucket, and the neutral units, as well as the mountains get one, as well. Common tokens, like damage and influance get one as well, to keep them neat and for ease of passing them around. Only trouble is the bulk of the bowls, as they make a bunch of dead space, but in the case of the thin plastic of the mountains, it keeps them safe. I did this same thing with TI3, cept TI3 now occupies the original box, the expansion's box, and then a third for the tiles, so it may not be optimal for you.

I have a similar set up, except that instead of separate bowls I have all the tokens (and plastic mountains) in a single Plano tacklebox. Each race has their own ziplock baggie for units, order cards and racial tokens. It keeps everything together and safe like your set up, but takes up a lot less room in the box. My copy of TI3, for example, everything fits in the core box with room to spare. Of course, it also has the drawback that individual tokens like damage and influence can't be handed around the table separately (since all the modular compartments are connected together) so one player pretty much gets to be "token banker."

JoeyKonyha said:

TheKingOfBlades said:


Pretty funny from someone who admits to liking Munchkin. That game is a ripoff, and if you own one, you own them all. Also, you are a fool to pay $100 for this game when you can get it from an on-line retailer for about $80. I ordered this game, Horus Heresy, and two Race for the Galaxy expansions for less than $200 online. For me, the box size is just about right due to my storage method. I have a bunch of those plastic bowls from Ziplock, or Glad, or whatever. Each faction gets all their minis, tokens and cards in a bucket, and the neutral units, as well as the mountains get one, as well. Common tokens, like damage and influance get one as well, to keep them neat and for ease of passing them around. Only trouble is the bulk of the bowls, as they make a bunch of dead space, but in the case of the thin plastic of the mountains, it keeps them safe. I did this same thing with TI3, cept TI3 now occupies the original box, the expansion's box, and then a third for the tiles, so it may not be optimal for you.

Munchkin is a great game. My brother my cousin and I have a great time every time we play. We have tons of laughs every time. I would disagree that if you own one you own them all. While the games are very similar (because they use the same rule set) each one has some different mechanics and feel with munchkin Cthulhu being my favorite.

I didn't pay full price for it. I got it at a discount too. I just don't think this game warrants a $100 price tag. How are we supposed to support our local retailer when we are forced to buy overpriced games when we can get them for a reduced cost online?

You're gonna get a discount for EVERY game online; if you want to support your retailer, you do need to sacrifice a bit and pay more, regardless of the game.

sigmazero13 said:

You're gonna get a discount for EVERY game online; if you want to support your retailer, you do need to sacrifice a bit and pay more, regardless of the game.

That's very true but once a board game hits that $100 mark it's kind of scary and off putting (at least for me). When a board game reaches $100 it better be packed with loads of stuff for me to buy it in stores.

I guess if you buy a game for it's components rather than the game itself.

The last retail store in my area closed in February. I would have gladly gone to it and bought it there, if I could have. I paid full price for Space Hulk 3rd ed. there, and was unimpressed with that game. Runewars is money well spent, as it has usurped all other games in my group as their favorite.

JoeyKonyha said:

The last retail store in my area closed in February. I would have gladly gone to it and bought it there, if I could have. I paid full price for Space Hulk 3rd ed. there, and was unimpressed with that game. Runewars is money well spent, as it has usurped all other games in my group as their favorite.

Yeah, Space Hulk I would not pay $100 for. I've played older editions so I know exactly what the game is like, and I do love the 40k minis and setting, but not enough to justify the prices I've been seeing for that game (even online!) If or when I can find it somewhere for something south of $80 I might consider it worth getting, otherwise I'll just play Doom with the surplus of 40k figs I have from my other involvements in the hobby. =P

Runewars, though, I'm perfectly satisfied having paid the price I did. At the end of the day, it's a question of personal taste. If you don't think this game is worth $100 retail, then don't buy it retail. If you don't think it's worth the discounts you find online, then don't buy it at all. Keep an eye open for used copies at flea markets and garage sales if you're that determined to own it but not pay more than $50.

It's all a question of whether or not your desire to own the game is stronger than your desire to retain the amount of money you see it being sold for, and that answer will obviously vary from one person to the next.

I read TC post and no others.

The simple reason it is 100 bucks is the artist that did the board was not FFG artist. They freelanced the work and he showed them what he could do and what it would cost. For this very reason no expansions are planned for this game.

Being in contact with Corey for the WoW Adventure Game, I ask ed him specifically what the chances of orcs and dwarves are for this game. He replied "the game is complete". Take that for what it is.

On the bright side I finally bought the game. Fact remains that the mechanics that I was skeptical over did in deed remain. I don't like how my undead necromancer raises dead randomly. I feel that the game has a rush feel and units are replaceable making it seem like a never ending struggle. I understand the fact that the object is to acquire shards, runes, diamonds...??? (sorry but I get mixed up over these from the other Terinoth games).

However, I think the heroes purpose should be to track down this "things" and open for a sneaky win style, but over all the war should feel impacting. In the games I have played losing a stronghold doesn't feel like the loss of Helm's Deep or Isengard (sp). Instead it feels more like a hinderence or thorn in the side.

I spent 100 bucks because of the reviews the game got. Sadly I have been disappointed with it. For a "war' game it doesn't really sit right to leave it all up to one deck of cards that determine combat, events, and nearly everything else. But since I spent the money I refuse to let the game go to waste and you shouldn't either if you feel ripped (not that I do).

So instead I am changing the game mechanics to fit what MY BATTLEMIST players want to play. But I wont high jack thread and will post my purposed ideas in a new one.

Curator said:

The simple reason it is 100 bucks is the artist that did the board was not FFG artist. They freelanced the work and he showed them what he could do and what it would cost. For this very reason no expansions are planned for this game.

I was of the impression it was $100 because all of FFG's epic box games are $100. If it was because of the outsourced artist then what's their excuse for the rest? Although I agree that outsourced art makes an expansion less likely (at least an expansion with tiles.)

There's been discussion of Corey "completeness" comment already, and we'll just have to wait and see what that amounts to. Personally I'm not too worried about it. I'd like to see official expansions, but if that's not to be then I'm sure the fan community will pick up the slack. =)

Curator said:

Being in contact with Corey for the WoW Adventure Game, I ask ed him specifically what the chances of orcs and dwarves are for this game. He replied "the game is complete". Take that for what it is.

What it is: A nice diplomatic, non-commital answer on either side. Of course the game is complete - nobody releases a game that has holes in it on purpose. And the way I take the comment is that there were no elements deliberately left out in the expectation of an expansion - it was built as a game that could stand on it's own forever if needed.

However, his answer does not in any way say that there will definitely NOT be an expansion. While it's very possible there won't be, I don't think his answer implies that at all - he's simply being diplomatic and keeping the cards close to his chest by not really giving an answer to the question in the first place ;)

Curator said:

However, I think the heroes purpose should be to track down this "things" and open for a sneaky win style, but over all the war should feel impacting. In the games I have played losing a stronghold doesn't feel like the loss of Helm's Deep or Isengard (sp). Instead it feels more like a hinderence or thorn in the side.

I've had many games where the loss of a key stronghold is a pretty significant loss - losing the ability to recruit units in key places can sometimes (and has been, in some of my games) the difference between winning and losing. The trick is learning where to place them - placing them on the frontier is probably not wise; putting them one area BEHIND the frontier is often better, because then you can replace the front line units more easily and protect the stronghold.

sigmazero13 said:

However, his answer does not in any way say that there will definitely NOT be an expansion. While it's very possible there won't be, I don't think his answer implies that at all - he's simply being diplomatic and keeping the cards close to his chest by not really giving an answer to the question in the first place ;)

Even if he did mean that there were no plans for an expansion, that can change in the future. We've seen FFG respond to fan feedback in the past. The whole Arkham Horror minis fiasco was motivated, then canceled, then re-started due to what the fans were saying in the forum. Heck, they built an entirely new mode of play into Descent based on fans repeatedly saying they wanted a longer campaign experience.

I won't put words in Corey's mouth, or anyone else's, but I personally wouldn't close the door on an expansion for Runewars until it'd been out for at least a year or two with no news of such. No matter what they're saying right now.

Whoa guys. I said "take that for what it is" on purpose. I won't discuss what I think it means. I was just posting the answer I was given, since many players seem to want to know if an expansion is on the way. I do not argue that Corey was being diplomatic and if possible I would like you guys to drop this discussion, because it is really not up to you or I for the production of additional expansions. It depends on FFG and getting this artist to design more material.

I shouldn't have brought this up.

*BAD Curator BAD!!!*

Steve-O said:

I was of the impression it was $100 because all of FFG's epic box games are $100. If it was because of the outsourced artist then what's their excuse for the rest? Although I agree that outsourced art makes an expansion less likely (at least an expansion with tiles.)

There's been discussion of Corey "completeness" comment already, and we'll just have to wait and see what that amounts to. Personally I'm not too worried about it. I'd like to see official expansions, but if that's not to be then I'm sure the fan community will pick up the slack. =)





Curator said:



Real quick note.

Starcraft, Descent, WoW, and Twiliight Imperium were $70 at release I believe and are now $90. Epic box doesn't determine price.

wow really epic box games used to be $70? looks like I started buying ffg games at the wrong time. When I got into their games epic boxed games were $90

Steve-O said:

sigmazero13 said:

However, his answer does not in any way say that there will definitely NOT be an expansion. While it's very possible there won't be, I don't think his answer implies that at all - he's simply being diplomatic and keeping the cards close to his chest by not really giving an answer to the question in the first place ;)

Even if he did mean that there were no plans for an expansion, that can change in the future. We've seen FFG respond to fan feedback in the past. The whole Arkham Horror minis fiasco was motivated, then canceled, then re-started due to what the fans were saying in the forum. Heck, they built an entirely new mode of play into Descent based on fans repeatedly saying they wanted a longer campaign experience.

I won't put words in Corey's mouth, or anyone else's, but I personally wouldn't close the door on an expansion for Runewars until it'd been out for at least a year or two with no news of such. No matter what they're saying right now.

True. In fact, if I recall, when TI3 was released, while it may not have been explicitely stated, my understanding is there was no plans at all for an expansion there - but popular demand caused one to come about.

sigmazero13 said:

Steve-O said:

sigmazero13 said:

However, his answer does not in any way say that there will definitely NOT be an expansion. While it's very possible there won't be, I don't think his answer implies that at all - he's simply being diplomatic and keeping the cards close to his chest by not really giving an answer to the question in the first place ;)

Even if he did mean that there were no plans for an expansion, that can change in the future. We've seen FFG respond to fan feedback in the past. The whole Arkham Horror minis fiasco was motivated, then canceled, then re-started due to what the fans were saying in the forum. Heck, they built an entirely new mode of play into Descent based on fans repeatedly saying they wanted a longer campaign experience.

I won't put words in Corey's mouth, or anyone else's, but I personally wouldn't close the door on an expansion for Runewars until it'd been out for at least a year or two with no news of such. No matter what they're saying right now.

True. In fact, if I recall, when TI3 was released, while it may not have been explicitely stated, my understanding is there was no plans at all for an expansion there - but popular demand caused one to come about.



gran_risa.gif

Curator said:

Whoa guys. I said "take that for what it is" on purpose. I won't discuss what I think it means. I was just posting the answer I was given, since many players seem to want to know if an expansion is on the way. I do not argue that Corey was being diplomatic and if possible I would like you guys to this discussion, because it is really not up to you or I for the production of additional expansions. It depends on FFG and getting this artist to design more material.

I shouldn't have brought this up.

*BAD Curator BAD!!!*

Calm down, bro. We were voicing our opinions on the subject, not contradicting yours. As I mentioned earlier, the whole "this game is complete" quote from Corey has already been brought up before you joined in, it's not like you're stirring a pot that wasn't already roiling. =)

From a 'making money' perspective, I think FFG would be foolish not to at least consider an expansion. From all indications I can see, Runewars has sold well and has been well received. And while I think it is a "complete" game (IE, it's not lacking anything, really), I think there are definitely opportunities for FFG to cash in on the success by adding even more awesome stuff to the game :)

First off I should be the one apologizing, because I was the one that posted the response over at BGG.


It wasn't meant to deter people from playing are starting fights. I was trying to get people to take pride and make the missing variants like I do for games. I honestly was just trying to spur up the creative people. But it backfired...

This is the original link just encase people doubt my response. http://boardgamegeek.com/thread/490929/runewars-is-complete




sigmazero13 said:

From a 'making money' perspective, I think FFG would be foolish not to at least consider an expansion. From all indications I can see, Runewars has sold well and has been well received. And while I think it is a "complete" game (IE, it's not lacking anything, really), I think there are definitely opportunities for FFG to cash in on the success by adding even more awesome stuff to the game :)



Ah so this is where the whole "we have seen the complete line before" came from...

...grrr constantly causing trouble Kami....

I think that will be the new name for you..."Trouble"

sigmazero13 said:

Steve-O said:

sigmazero13 said:

However, his answer does not in any way say that there will definitely NOT be an expansion. While it's very possible there won't be, I don't think his answer implies that at all - he's simply being diplomatic and keeping the cards close to his chest by not really giving an answer to the question in the first place ;)

Even if he did mean that there were no plans for an expansion, that can change in the future. We've seen FFG respond to fan feedback in the past. The whole Arkham Horror minis fiasco was motivated, then canceled, then re-started due to what the fans were saying in the forum. Heck, they built an entirely new mode of play into Descent based on fans repeatedly saying they wanted a longer campaign experience.

I won't put words in Corey's mouth, or anyone else's, but I personally wouldn't close the door on an expansion for Runewars until it'd been out for at least a year or two with no news of such. No matter what they're saying right now.

True. In fact, if I recall, when TI3 was released, while it may not have been explicitely stated, my understanding is there was no plans at all for an expansion there - but popular demand caused one to come about.

I cannot even imagine playing TI3 without the expansion. I tried the base game a half dozen times without it and will never do that again.

Baenre said:

I cannot even imagine playing TI3 without the expansion. I tried the base game a half dozen times without it and will never do that again.

I wouldn't play without the expansion now, but before ti was released we played and enjoyed the base game just fine. It wasn't missing anything. In fact, a couple of my friends were actually happy about the lack of Shock Troopers in 3e. Of course, when the expansion came out it made everything so much better (my friends' issues with ST seem to be resolved by the changes made in 3e) and we're all so much happier. It's retroactively essential, but it wasn't needed beforehand.

Those are the best kinds of expansion in my mind. Those which take a game that isn't missing anything and add something new that is equally essential. Here's hoping the (theoretical) RW expansion is the same! =D