Hi, new here, first post, so please be gentle. :-)
Anyway, I've been reading a few existing threads and I find the concerns about how much roleplay Deathwatch will allow for not allayed.
It's easy to claim that there will be lots of roleplaying opportunities but I'd like to hear some concrete examples how people think it will play out.
Being a veteran gamer I have some experience with similar situations, for example the Recon (Vietnam War) RPG. Very much geared towards combat and all but still, thanks to the draft, you had ordinary citizens coming from all kinds of different walks of life together (not to mention pacifists vs the psychotic). Space Marines in comparison seem to be somewhat one-dimensional .
What do Space Marines talk about while in transit? That little prostitute from that village on the last patrol? ;-) Probably not.
It seems as if, them being super-specialized, almost all of their talk will revolve around their work. Even my band of mercenaries in Twilight 2000 had quite a private life between jobs...
So I'd like to hear from those who claim that there will be more than enough role-playing opportunities and that it won't be just a more detailled, small-scale tabletop who they think it will actually play out on a lasting basis . Because when it comes down to demeanour, usually after the first session it's quite clear where everybody stands and how everybody ticks and then it tends to become stale quickly.
Perhaps it would be a good occasion for an FFG representative to make another sales pitch here because AFAICS this seems to be the main sticking point and I guess not just for me.
Alex